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Old 10-19-2013, 01:34 AM   #1
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Default Naruto STORM 3 Patch analysis

So, with me being a Pain user I've received hundreds of messages already telling me that "lol no more infinite stun" and whilst I don't do that anyway, they're actually right; Pain and Asuma now have removed stuns on their chakra kunai.
I'm posting this because I plan to dissect the patch as I don't believe there have been any patch notes released. So, I'll edit here with what I hear and what I test. Won't be a list of EVERYTHING, just the pertinent stuff.

1. Pain/Asuma chakra kunai nerf (Stun time removed) [CONFIRMED]
2. Minato no longer is invulnerable during Flying Raijin [CONFIRMED]
3. Kid Kakashi is no longer invulnerabile during Chidori [CONFIRMED]
4. Fuu's awakening hitbox fixed, can now be hit by combos [CONFIRMED]
5. Akamaru no longer dashes alongside Kiba. Kiba cannot combo when Akamaru is knocked down (except air combos) [CONFIRMED] NOTE: When in awakening, Akamaru cannot be knocked down.
6. Kimimaro's Larch dance has less hitboxes [CONFIRMED]
7. Madara's Great Fire annihilation lasts for a shorter time. {UNCONFIRMED}
8. Fixed a glitch which caused support types to be locked permanently. [CONFIRMED]
9. Minato's Raijin will no longer hit you after subbing. [CONFIRMED]
10. Tenten's tilt glitch patched. [CONFIRMED]
11. Masked Man's jutsu is now interruptable.

And I would like to give a list of things I've heard that are NOT true (To my findings):
1. Puppet guard nerfed.
2. Flying Raijin tracking nerfed.
3. Konan's awakening speed reduced.

Also, since the update, the invite system is sorta bugged (The invites still work, however):
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Last edited by Rage [VG]; 10-19-2013 at 07:14 AM.
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Old 10-19-2013, 11:11 AM   #2
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Default Re: Naruto STORM 3 Patch analysis

I think this patch might be an on going thing or something done for full burst so maybe the invite glitch has something to do with that. Aside from that this was well needed so its nice to see those fixes.
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Old 10-19-2013, 11:36 AM   #3
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Default Re: Naruto STORM 3 Patch analysis

I gotta get the patch, seems like they fixed most of the issues...
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Old 10-19-2013, 07:23 PM   #4
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Default Re: Naruto STORM 3 Patch analysis

thank god i can finally play without those bugs now to go and play online cant wait.
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Old 10-20-2013, 01:36 PM   #5
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Default Re: Naruto STORM 3 Patch analysis

I just love fighting Minato users now and seeing them try to rely on his AA.
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Old 10-21-2013, 08:49 AM   #6
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Default Re: Naruto STORM 3 Patch analysis

Uh, guys, the patch didn't fix everything...

When you go to replay the Zabuza boss battle, the game crashes....
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Old 10-21-2013, 01:13 PM   #7
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Default Re: Naruto STORM 3 Patch analysis

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Originally Posted by jkphantom View Post
Uh, guys, the patch didn't fix everything...

When you go to replay the Zabuza boss battle, the game crashes....
yeah same people where like the zabuza boss battle freezes so i was like what and i tried it and yeah it does freeze which sucks cause that's like one of my favorite boss battle and they need to fix it.
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Old 10-21-2013, 08:24 PM   #8
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Default Re: Naruto STORM 3 Patch analysis

its bull to take the kunai stun away, all you guys want to do is punch and dash anyways, your constant complaining is making the game suck. it wasnt hard to dash through kunai anyways. you , and your game, stick it in your ass, punch dash punch dash, gayness. its the first thing a person learns and here a new game coming and you still punch dash punch dash and want to make the new game the exact same with 1 new character to punch dash with, how foolish. Soul Calibur FTW, this game has become garbage.

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Old 10-21-2013, 09:14 PM   #9
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Default Re: Naruto STORM 3 Patch analysis

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Originally Posted by z3r0uch1h4 View Post
its bull to take the kunai stun away, all you guys want to do is punch and dash anyways, your constant complaining is making the game suck. it wasnt hard to dash through kunai anyways. you , and your game, stick it in your ass, punch dash punch dash, gayness. its the first thing a person learns and here a new game coming and you still punch dash punch dash and want to make the new game the exact same with 1 new character to punch dash with, how foolish. Soul Calibur FTW, this game has become garbage.
Ummm... your grammar is so odd.
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Old 10-22-2013, 06:45 AM   #10
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Default Re: Naruto STORM 3 Patch analysis

As a puppet user I say no puppet nerf
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Old 10-22-2013, 01:21 PM   #11
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Default Re: Naruto STORM 3 Patch analysis

Did Sasuke and pain get any fix...Or does amaterasu and shinra still remove more than one sub ?
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Old 10-23-2013, 05:32 AM   #12
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Default Re: Naruto STORM 3 Patch analysis

Quote:
Originally Posted by jkphantom View Post
Uh, guys, the patch didn't fix everything...

When you go to replay the Zabuza boss battle, the game crashes....
Yeah, already saw that one. But it couldn't have fixed it because it was the patch that broke it.
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Old 10-23-2013, 05:33 AM   #13
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Default Re: Naruto STORM 3 Patch analysis

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Originally Posted by SHAMEFULLSHINOBI View Post
Did Sasuke and pain get any fix...Or does amaterasu and shinra still remove more than one sub ?
Shinra Tensei was nerfed at launch. It never hit more than once. Nagato's one does, however. Same with Sasuke; 5ks sasuke's amaterasu was fixed, but EMS sasuke's wasn't.

Quote:
Originally Posted by z3r0uch1h4 View Post
its bull to take the kunai stun away, all you guys want to do is punch and dash anyways, your constant complaining is making the game suck. it wasnt hard to dash through kunai anyways. you , and your game, stick it in your ass, punch dash punch dash, gayness. its the first thing a person learns and here a new game coming and you still punch dash punch dash and want to make the new game the exact same with 1 new character to punch dash with, how foolish. Soul Calibur FTW, this game has become garbage.
A little salty, aren't we? Calm down, Rushdown (That whole dash punch schtick) was nerfed too, since many key characters lost hitboxes (like Kimimaro) and iFrames (Like Masked Man). Also, Windmill shuriken still exist, which were better than Pain's and Asuma's kunai anyway.
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Last edited by Rage [VG]; 10-23-2013 at 05:36 AM.
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Old 10-23-2013, 01:12 PM   #14
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Default Re: Naruto STORM 3 Patch analysis

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Shinra Tensei was nerfed at launch. It never hit more than once. Nagato's one does, however. Same with Sasuke; 5ks sasuke's amaterasu was fixed, but EMS sasuke's wasn't.
You seem to know your stuff ...hmph your right about Nagato I typed pain by accident....and it seems ems sasuke's jutsu was untouched. I wish those two did get toned down though. What about Hanzo'z combos were they fixed? He had some freezing effect and could hit from behind for some reason.
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Old 10-24-2013, 05:41 AM   #15
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Default Re: Naruto STORM 3 Patch analysis

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You seem to know your stuff ...hmph your right about Nagato I typed pain by accident....and it seems ems sasuke's jutsu was untouched. I wish those two did get toned down though. What about Hanzo'z combos were they fixed? He had some freezing effect and could hit from behind for some reason.
Haha, of course I know my stuff. There's not much left to do after hitting max rank, and I don't fancy fighting everyone. So I just study the game, so that I might one day teach and help others. Full Burst is like a breath of fresh air, I get new things to learn about! :3
The Freeze frames, the issue you are referring to where you are unable to move, guard, attack, charge chakra, or a mixture of those, is a necessary feature, as you would otherwise be able to simply walk out of some combos. However, the glitch that causes them to stay in effect after substituting hasn't been fixed. The issue with the hitboxes for combos going behind the character hitboxes, causing the combos to land from behind, is also not fixed.
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Old 10-24-2013, 12:45 PM   #16
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Haha, of course I know my stuff. There's not much left to do after hitting max rank, and I don't fancy fighting everyone. So I just study the game, so that I might one day teach and help others. Full Burst is like a breath of fresh air, I get new things to learn about! :3
The Freeze frames, the issue you are referring to where you are unable to move, guard, attack, charge chakra, or a mixture of those, is a necessary feature, as you would otherwise be able to simply walk out of some combos. However, the glitch that causes them to stay in effect after substituting hasn't been fixed. The issue with the hitboxes for combos going behind the character hitboxes, causing the combos to land from behind, is also not fixed.
tsk....I was hoping those got fixed but at least they fixed the big things like minato and the support glitches ...ah well great post once again rage that was helpful im just waiting on the pc version as we speak. only a few hours to go I purposely held out for that version first.
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