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#1 |
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The Grand Vizier
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I posted this on another forum in another thread, but wanted to get the opinion of my good friends here at NDF.
The way I see it, there is a big difference between 'legendary', 'best' and 'favorite'. Legendary refers to the revolutionary aspect of the game, best refers the most well made and favorite refers to personal preference. Now, I'm just going to cancel out the entire idea of 'best' because there's just too many ways to look at that. I don't believe in 'best', especially in cases like this. Onto the topic at hand, while I do prefer Majora's Mask and A Link to the Past over Ocarina of Time while also putting Skyward Sword on its level as my 'favorite' Zelda game, as far as I'm concerned, Ocarina of Time still has that legendary status for its innovation; its revolutionary ideas. Sure, we could sit here and argue that if it wouldn't have been Ocarina of Time, it would have been something else, but the point is, it was Ocarina of Time. Ocarina of Time took a huge leap forward from its predecessor and in the gaming world in general, which I feel is really the key idea behind deciding whether its legendary. Before Ocarina of Time, the most recent Zelda game had had dungeon crawling across a 2D Map with a pixelated Link. It didn't have all these open world, 3-D details, it was just a what it was. Then you got Ocarina of Time which changed things entirely. It was an entire large 3-D World with many different innovations. No longer did you just pull out a musical instrument and it automatically play you a song. In Ocarina of Time, you actually had to learn the song and play it. This feature has been used in every Zelda game that I've played since then. While I'm not really into the way certain games have done it, it's still a feature that is used and has been used since Ocarina of Time. Ocarina of Time used the ideas from A Link to the Past and put them in 3-D. Why isn't A Link to the Past considered the most legendary? Well, really it is still a pretty legendary game. The leap forward from Adventure of Link to A Link to the Past is just lesser than the leap between A Link to the Past/Link's Awakening and Ocarina of Time. You not only got to control the way your character moved in three dimensions in a smooth way, but you also got to ride a horse. You got to ride it in three dimensions and control its movements. This way of riding a horse has been used in several Zelda games sense then. Let's also consider the games set up. In my opinion, its story is not as good as Majora's Mask and a couple of other titles, but what it does have is variety. It has more than just good gameplay and good story. It appeals to a very wide audience. Where other games in the series tried to put a focus more on certain things, Ocarina of Time found a general appeal to the majority of gamers of that time. If you play games today, you will find that some of these ideas are used in games, even outside of the Zelda series. Look at the Darksiders series for a second and the way they use their horse. It's pretty much a carbon copy of the way Ocarina of Time used Epona, except that in Darksiders the horse arises from the ground instead of running to you. Zelda also epitomized the idea for 3-D dungeons and puzzles with Ocarina of Time. Those ideas are used in many games to this day. Think about Guitar Hero for a second. While I don't know if their inspiration came from Zelda or not, whatever did spark their idea, was probably from something that originated with Ocarina of Time's ocarina playing system. It also goes without saying that Ocarina of Time gave us a big leap forward into the 3-D world. As I said before, I prefer Majora's Mask over Ocarina of Time personally and feel the way they used time, side quests and the way they combined them is underrated. However, Ocarina of Time really just gave us a leap into the future, to the realm of 3-D. Its features are used in many games today, not just in the Zelda series, but in many Adventure games. Can its legendary status be taken? Perhaps, but it's going to take a whole heck of a lot to do that. Who knows, maybe the Zelda series could be the first one to send us into a virtual world. That sounds like it would be pretty revolutionary to me.
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#2 |
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Special Jonin Candidate
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ALTTP and OoT are as legendary as the very first 2 Zeldas, but people remember more OoT due to it being in 3D I guess, I know some guys that they actually think more highly of ALTTP than OoT, to me they are all as equally legendary (including Majora's Mask)
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#3 |
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Genin Elite
Join Date: Aug 2012
Location: Sweden
Posts: 443
Rep Power: 2 ![]() ![]() ![]() ![]() |
yeah i agree ^
i think it would be hard to do a moderna legendary game like this because this was so awesome because of the time it was made in |
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#4 |
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has a farm...
WCA Join Date: Mar 2009
Location: You know what? Dammit, just call me Vat.
Posts: 30,646
Rep Power: 19 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Darksiders, a definite yes.
3D Monster Maze, 1983. Used 3D graphics, and as the name may implied, had a dungeon of sorts. Guitar Hero, no.
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#5 |
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Special Jonin Candidate
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Well, the very 1st Guitar Hero could be, but everything else after that, don't think so
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How long can we stand? Eternal Domination, Shutting our eyes to the reality, The Truth will see through, No bloodshed will pursue, The Power Of Truth disavow violence - The Power Of Truth, Loudness
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#6 |
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Chunin
Join Date: Dec 2011
Location: England
Posts: 1,041
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OOT made the biggest leap in the zelda series no doubt and had great gameplay which hasn't been surpassed since in any zelda. MM side quests was fun as hell but the main story was boring which is why it let it self down plus skull kid was a bad villain. I perfer a link to the past than OOT but that's mostly down to nostalgia because I remember just running around for weeks trying to found the ice rod to beat turtle rock and it was funny as hell thinking back plus the items were much more useful than today. SS to me is terrible and it's because of controls because the wii remote doesn't suit zelda gameplay and even though zelda OOT had a big impact on the 3D era and as much as I love zelda OOT you have to admit mario N64 had the biggest impact on the 3D era. Also I like to point out out that zelda links awakening had a big impact on the handheld.
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#7 |
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Jonin
Join Date: Jun 2009
Location: Earth, Sol System
Posts: 16,022
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Because, nostalgia.
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