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Naruto: Ultimate Ninja Storm Discuss the Naruto: Ultimate Ninja Storm games for PS3 and Xbox 360 here.

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Old 07-28-2012, 08:41 PM   #1
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Default storm 3 features

i have a few ideas for features in storm 3.

clones: you know when naruto does his combos a bunch of clones pop up. well i think that you should be able to hit the clones and when you do they should be able to fly back or get knocked down like a regular character then poof away. if my explanation made sense. basically im saying that clones in a characters moveset should have their own hitbox and should be able to get hit like normal characters. a useless feature but it adds depth imo.

physics system: yeah i dont think that tobis small bombs should stop fireball jutsu. depending on the properties of attacks, they should be able overpower other attacks. also after fireball jutsu is used, a scorch trail should be left on the ground.

walls/wall fighting: you should be able to knock characters into walls. an example is on training field. the cliff on the other side of the water. if you use a move that causes knockback, you should be able to send the person crashing into the wall. wall fighting should be in but you shouldnt be stuck on the wall from being knocked into it. if you want to go on the wall then you would simply move onto it by moving the analog stick towards the wall.

awakenings: all awkenings should have a full moveset and an ultimate. an awakening ultimate should have damage equal to a team ultimate. awakenings will be balanced so this feature can be in of course. all moves should be able to be used on small awakenings. for big awakenings, when you hit them with the last possible hit in your combo then they would flinch and not just bounce back. awakening jutsus will also take more chakra to compensate as well.

chakra: jutsus should take less chakra but your chakra should take longer to charge. instead of 3 jutsus, you could use 4. invincible frames for all jutsus should be taken out. of course shurikens shouldnt interfere with narutos rasengan if he is already running. rushing jutsus should be able to be countered by ranged jutsus like fireball. masked mans jutsu should be able to be interrupted if he is hit by any attack before he rushes. onokis jutsu should be changed as it cant be balanced. he should have a rock golem or a rock fist or something. hidan needs to be taken out of the game because cc2 refuses to balance him and he remains as the most overpowered support in generations and the history of naruto games. pains shinra tensei should only hit once. looks like i got a little off topic for the chakra section but whatever.

destruction: craters should be left in the ground after rasenshuriken and fireball jutsu should leave scorch trails on the ground etc. just stuff like that.
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Old 07-28-2012, 08:46 PM   #2
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Default Re: storm 3 features

Are they really going to do this?
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Old 07-28-2012, 09:06 PM   #3
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Default Re: storm 3 features

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Originally Posted by joon61 View Post
Are they really going to do this?
idk. these are just my ideas.
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Old 07-29-2012, 04:02 PM   #4
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Default Re: storm 3 features

Quote:
Originally Posted by RikoudoSageNaruto View Post
physics system: yeah i dont think that tobis small bombs should stop fireball jutsu. depending on the properties of attacks, they should be able overpower other attacks. also after fireball jutsu is used, a scorch trail should be left on the ground.
yeah I agree... and they should count those things about elements such as Wind supereffective against Lighting... and also those things about the power of the jutsu such as Amaterasu defeating a normal Fireball and increasing of power absorbing it...
Jutsu clashes have to be in too!


Quote:
Originally Posted by RikoudoSageNaruto View Post
awakenings: all awkenings should have a full moveset and an ultimate. an awakening ultimate should have damage equal to a team ultimate. awakenings will be balanced so this feature can be in of course. all moves should be able to be used on small awakenings. for big awakenings, when you hit them with the last possible hit in your combo then they would flinch and not just bounce back. awakening jutsus will also take more chakra to compensate as well.
That is what I've been saying since Storm2!!!!!!!
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Old 08-02-2012, 01:50 AM   #5
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Default Re: storm 3 features

Quote:
Originally Posted by RikoudoSageNaruto View Post
i have a few ideas for features in storm 3.

physics system: yeah i dont think that tobis small bombs should stop fireball jutsu. depending on the properties of attacks, they should be able overpower other attacks. also after fireball jutsu is used, a scorch trail should be left on the ground.

walls/wall fighting: you should be able to knock characters into walls. an example is on training field. the cliff on the other side of the water. if you use a move that causes knockback, you should be able to send the person crashing into the wall. wall fighting should be in but you shouldnt be stuck on the wall from being knocked into it. if you want to go on the wall then you would simply move onto it by moving the analog stick towards the wall.

awakenings: all awkenings should have a full moveset and an ultimate. an awakening ultimate should have damage equal to a team ultimate. awakenings will be balanced so this feature can be in of course. all moves should be able to be used on small awakenings. for big awakenings, when you hit them with the last possible hit in your combo then they would flinch and not just bounce back. awakening jutsus will also take more chakra to compensate as well.

destruction: craters should be left in the ground after rasenshuriken and fireball jutsu should leave scorch trails on the ground etc. just stuff like that.
-Sounds awesome maybe the overpowering jutsu with your own could work with the elemental cycle from the manga. (like fire beats wind, wind beats lightning etc) but that would be hard to balance i think.

- They had wall walking in storm 1 i really hope to see it return.

- I never got why they had to remove them they would be so awesome. But nearly a bar of health for the awakening ougi sounds like to much if they are only going to have 2 bars.

- I think already have done a little of that. In the demo when minato rasengans MM a small smoke puff now appears when the characters hit the ground. They also could do something with the blocked ninja tools shuriken/kunai/fuma shuriken if deflected to the ground they get stuck in the ground and stay there for the whole match. And maybe they could make it so you could pick them up and throw them at your opponent.
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