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Old 01-16-2012, 08:23 PM   #1
RikoudoSageNaruto
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Default my idea of a perfect storm game

there is going to be very not balanced features even in generations so here are ideas on balance.

take out chakra orbs. jutsu spammers recover chakra too quickly because of them

sub bar of course and cancels which are in generations

only combos should produce support knockback. every character has a combo that produces knockback so it wouldnt be a problem regardless.

a person hit with support knockback should get slammed to the ground. bouncing on the ground is literally setting a person up to get UJ'd or TUJ'd.

so what do you guys think.
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Old 01-16-2012, 09:25 PM   #2
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Default Re: my idea of a perfect storm game

Quote:
Originally Posted by RikoudoSageNaruto View Post
there is going to be very not balanced features even in generations so here are ideas on balance.

take out chakra orbs. jutsu spammers recover chakra too quickly because of them

sub bar of course and cancels which are in generations

only combos should produce support knockback. every character has a combo that produces knockback so it wouldnt be a problem regardless.

a person hit with support knockback should get slammed to the ground. bouncing on the ground is literally setting a person up to get UJ'd or TUJ'd.

so what do you guys think.
1. I agree about the chakra orbs because it rewards those who don't manage their chakra. But spamming isn't unbalanced. It's very easy to counter.

2. Yes.

3. Knockback is not an issue. You can sub out of anything that they follow up with. Subbing has been made easier. You just have to be more strategic with it.

4. Providing an opening for a UJ or TUJ was the point. With the start up time of a TUJ being increased it will be the only way to hit with it against a decent player, which is how it should be (not like the dash or tag stun into TUJ that it is now).
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Old 01-16-2012, 10:05 PM   #3
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Default Re: my idea of a perfect storm game

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Originally Posted by pathbeyondthedark View Post
1. I agree about the chakra orbs because it rewards those who don't manage their chakra. But spamming isn't unbalanced. It's very easy to counter.

2. Yes.

3. Knockback is not an issue. You can sub out of anything that they follow up with. Subbing has been made easier. You just have to be more strategic with it.

4. Providing an opening for a UJ or TUJ was the point. With the start up time of a TUJ being increased it will be the only way to hit with it against a decent player, which is how it should be (not like the dash or tag stun into TUJ that it is now).
u can sub after the knock back bounce. its just hard
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Old 01-19-2012, 05:33 PM   #4
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Default Re: my idea of a perfect storm game

Quote:
Originally Posted by RikoudoSageNaruto View Post
there is going to be very not balanced features even in generations so here are ideas on balance.

take out chakra orbs. jutsu spammers recover chakra too quickly because of them

sub bar of course and cancels which are in generations

only combos should produce support knockback. every character has a combo that produces knockback so it wouldnt be a problem regardless.

a person hit with support knockback should get slammed to the ground. bouncing on the ground is literally setting a person up to get UJ'd or TUJ'd.

so what do you guys think.
1. I don't think they should be taken out entirely, but maybe cutdown some.
2.Total agreement.
3.I like knockback off of justu, but i don't play online much so yeah...
4. Isn't that the whole point.
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