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| Naruto: Ultimate Ninja Storm Discuss the Naruto: Ultimate Ninja Storm games for PS3 and Xbox 360 here. |
| View Poll Results: Are you ready for Ultimate Ninja Storm 3? | |||
| Yes |
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234 | 91.05% |
| No |
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23 | 8.95% |
| Voters: 257. You may not vote on this poll | |||
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#7001 |
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Has a Keyblade
Join Date: Dec 2009
Location: Chillin with Mabel and Waddles in Gravity Falls
Posts: 9,686
Rep Power: 15 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
^i'm hoping we get the free battle demo. We probably won't. But Still.
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#7002 |
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Freshmen Academy Student
Join Date: Jan 2013
Posts: 20
Rep Power: 0 ![]() |
I would luv to have a Demo with Hack n Slay (though its really something new) with a little bit bossfight. Fight against the Seven Swordsmen would suit well.
but i think thats a small chance. |
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#7003 |
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Special Jonin Candidate
Join Date: May 2010
Location: Hidden "Source" Village ...... ....... waiting to return back to Canada/U.S.A
Posts: 3,869
Rep Power: 8 ![]() ![]() ![]() ![]() ![]() |
I agree with both of you ...something new tossed in would be nice like a preview of the hack n slash then a vs battle then a boss battle ...The chances on what I said is the slimmest ha haaaaaaa anyhow its worth a shot right ....*hears crickets*
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Thank you Jesus! to God be the glory forever and ever !!!! 神是真實的,請 閱讀聖經 성경을 읽고 하나님은 실제입니다. 神は本物だと聖書を読んでください "ninja art" "patience"......................."sound fx" nimpou nintai no jutsu ! ホモ |
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#7004 |
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Chunin Exam Proctor
Join Date: Jun 2010
Posts: 1,793
Rep Power: 6 ![]() ![]() |
I have been thinking of things that could benefit this game, I think CC2 should add more diversity but just to the point in which the characters feel "themselves".
For example I think Kisame Neji, and Hinata should have chakra depletion capabilities without the need of Awakening, but make it so that the chakra depleted is miniscule but enough so that after a while you will notice. Their whole combo shouldn't do this but only certain parts of the combo. For long ranged characters, They should be given one full close ranged combo instead of the short 3/4 hit ones that they do now. And at the beginning of each of their combos they should have a slightly longer animation of them preparing their combo. (for example Tenten's animation would be her grabbing her scroll but will take a second to do so, and for Deidara's he would dig his hands in his pouches to grab clay.) They should have more priority over regular shuriken and regular air dashes and their hit-stuns should be longer. (this have nothing to do with this but in my opinion I think they should make Temari's burst's of air bigger) Also they should deal normal combo damage. For Close ranged characters,they should deal slightly different amounts of damage. I also think that if the character has weapons or does something during their combo's (for example Sai with his ink animals and kakashi with his kunai) Those specific sections should deal more damage than regular punches and kicks. Also for characters like Tsunade, Sakura, and Choji now that it is easy to sub, their combo's should have the awakening screen vibration to make their attacks seem more deadly, and they should also deal more damage than normal characters. I think that Close ranged characters should also have one long ranged combo, for characters that don't use shuriken in the show should do something else. (similar to pts tenten and kimimaro) To make this not so spammable they should also have animations at the beginning of their long ranged combo, but it should be slightly longer than the Long ranged character animations. (for example Sai, he should summons his small ink birds and at the end make a giant ink bird, and his animation would be him pulling his scroll out and drawing a line. Also Naruto's would be him digging in the pouch he has on the side of his leg and then throwing some shuriken and at the end of his combo he would quickly make a clone that transforms into a demon wind shuriken.) What small details would you like added to a game like this?
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Add Me if you wanna play storm generations
Gamertag - dmoaney I destroy you O_O -_- ۞_۞ amaterasu |
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#7005 |
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Genin Elite
Join Date: Dec 2012
Location: Philly
Posts: 498
Rep Power: 1 ![]() ![]() ![]() ![]() |
Wait a manga will be released tomorrow
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#7006 |
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Chunin
Join Date: Jan 2013
Posts: 934
Rep Power: 1 ![]() ![]() ![]() ![]() |
Nope wed i want a cookie
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#7007 |
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Chunin Exam Proctor
Join Date: Jun 2010
Posts: 1,793
Rep Power: 6 ![]() ![]() |
It should come out Wednesday or Thursday, but it is possible that it may come tomorrow, usually when there is a long break the next chapters come out early.
But I wouldn't hold my breath for it.
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Add Me if you wanna play storm generations
Gamertag - dmoaney I destroy you O_O -_- ۞_۞ amaterasu |
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#7008 |
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Ninja Academy Student
Join Date: Oct 2012
Location: The Boonies, USA
Posts: 41
Rep Power: 0 ![]() |
Hey everyone, I don't know if any of you have looked closely at the features on the Special Edition on the actual Namco Bandai site, but this is what I just found:
Authentic Naruto Experience - Play through the anime-driven story mode and relive the most recent events of the animated series with a degree of faithfulness never-before-seen. So that basically confirms that the game will follow the anime and not the manga, even though CC2 has said it will follow more manga than anime...so all those keeping their hopes up for the following battles: Spoiler:
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#7009 | |
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Special Jonin Candidate
Join Date: Jul 2010
Posts: 2,572
Rep Power: 6 ![]() ![]() |
Quote:
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Weapon Masters for the Win. Ninja tools are unbeatable.
To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. Last edited by Kibanaru lover; 01-13-2013 at 07:05 PM. |
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#7010 | |
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Chunin Exam Proctor
Join Date: Jun 2010
Posts: 1,793
Rep Power: 6 ![]() ![]() |
Quote:
You know I actually forgot about the instant awakening thing lol, Neji and Hinata may have an instant awakening im not sure though but it's possible.
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Add Me if you wanna play storm generations
Gamertag - dmoaney I destroy you O_O -_- ۞_۞ amaterasu |
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#7011 | |
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Special Jonin Candidate
Join Date: Jul 2010
Posts: 2,572
Rep Power: 6 ![]() ![]() |
Quote:
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Weapon Masters for the Win. Ninja tools are unbeatable.
To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. |
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#7012 |
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Special Jonin Candidate
Join Date: May 2010
Location: Hidden "Source" Village ...... ....... waiting to return back to Canada/U.S.A
Posts: 3,869
Rep Power: 8 ![]() ![]() ![]() ![]() ![]() |
Problem: I think front dashes are too easy to pull off. If you notice front dashes are just chakra + jump with no direction imput needed at all but to do a back dash you always need to find the back direction even as the camera changes on the fly. Front dashes are much simpler to do since they can be done from neutral button press and sometimes I even do them when I really want to back dash.
Solution: I think the front dashes need to have a directional input like the back dashes do to make it a bit more difficult in turn making it slightly more strategic and fair. Holding forward to the opponent while pressing the buttons should be front dash, while holding away should be the back dash. Been saying this from storm 2!!!
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Thank you Jesus! to God be the glory forever and ever !!!! 神是真實的,請 閱讀聖經 성경을 읽고 하나님은 실제입니다. 神は本物だと聖書を読んでください "ninja art" "patience"......................."sound fx" nimpou nintai no jutsu ! ホモ Last edited by SHAMEFULLSHINOBI; 01-13-2013 at 08:30 PM. |
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#7013 | ||
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............... The Original Sage
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Quote:
It would help to dodge some of the op jutsu's like Masked mans.
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Just Call Me Backside Hoe✌ -JAFL ScrappY Approves! Viz Adventurer's Guild - Psion To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. Quote:
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#7014 | |
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Special Jonin Candidate
Join Date: May 2010
Location: Hidden "Source" Village ...... ....... waiting to return back to Canada/U.S.A
Posts: 3,869
Rep Power: 8 ![]() ![]() ![]() ![]() ![]() |
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Jeesh ...I hope its not to late to send this Idea in ! here is a brief recap of what it should be like: Front dash = chakra + jump + direction towards opponent Back dash = chakra + jump + direction away from opponent High jump/double jump = chakra + jump + neutral This really sounds like what it should be !!! I am going to send this in even if it is too late for this game it could be beneficial for the next!
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Thank you Jesus! to God be the glory forever and ever !!!! 神是真實的,請 閱讀聖經 성경을 읽고 하나님은 실제입니다. 神は本物だと聖書を読んでください "ninja art" "patience"......................."sound fx" nimpou nintai no jutsu ! ホモ Last edited by SHAMEFULLSHINOBI; 01-13-2013 at 08:48 PM. |
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#7015 |
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Has a Keyblade
Join Date: Dec 2009
Location: Chillin with Mabel and Waddles in Gravity Falls
Posts: 9,686
Rep Power: 15 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Meh, i don't really like holding up for front dash. I feel like it would just make things uneccesarily harder. Especially if your the one in the back of the screen. Would you hold DOWN to dash? What if both opponents are right next to eachother, side by side on the screen? Woud you hold left/right? Its just unnecessary imo
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To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. Last edited by Uchiha Sora; 01-13-2013 at 08:50 PM. |
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#7016 | ||
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............... The Original Sage
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Quote:
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Just Call Me Backside Hoe✌ -JAFL ScrappY Approves! Viz Adventurer's Guild - Psion To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. Quote:
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#7017 | |
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Special Jonin Candidate
Join Date: May 2010
Location: Hidden "Source" Village ...... ....... waiting to return back to Canada/U.S.A
Posts: 3,869
Rep Power: 8 ![]() ![]() ![]() ![]() ![]() |
Quote:
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Thank you Jesus! to God be the glory forever and ever !!!! 神是真實的,請 閱讀聖經 성경을 읽고 하나님은 실제입니다. 神は本物だと聖書を読んでください "ninja art" "patience"......................."sound fx" nimpou nintai no jutsu ! ホモ Last edited by SHAMEFULLSHINOBI; 01-13-2013 at 09:25 PM. |
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#7018 |
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Academy Graduate
Join Date: Jan 2013
Location: At my Secret hideout. (Hint: Island.)
Posts: 94
Rep Power: 0 ![]() |
@Shamefull great idea! If they ever implement that on a generations 2, then that'll fix all those chakra dash spamming >.>
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#7019 |
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Veteran Chunin
Join Date: Nov 2011
Posts: 1,467
Rep Power: 4 ![]() |
the chakra dash it's self is fine as it wasn't an issue in storm 2, in fact it was suicidal for the most part.
it's how they designed the rest of the battle system that has caused it to become a problem like i've been saying they are simply shifting problems to something else for instance they made it so you can sub every thing when with subs and nothing when without. their is no middle ground without using supports or tools to get ride of the other player. as well as the bounce back removal when guarding it's effectively cause and effect
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interested in useing
Fu, haku, neji, kages, ten ten, madara, gin, kin, kimimaro former storm 3 approval rating: 70% current storm 3 approval rating: 45% To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. Last edited by Joaty; 01-14-2013 at 02:38 AM. |
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#7020 | |||
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Has a Keyblade
Join Date: Dec 2009
Location: Chillin with Mabel and Waddles in Gravity Falls
Posts: 9,686
Rep Power: 15 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Quote:
Quote:
Other way around. That's how experienced players drain noobs sub bars. Maybe dash CANCELLING can be like that, but it's still not really an issue It's not hard to block after you sub and counter dash Quote:
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