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Old 01-11-2013, 02:35 AM   #1
Bacon
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Default In response to the WS thread

Spoiler:
Quote:
Originally Posted by Original thread
Alright so I've been here a number of years rp'ing most of the time because it was a great form of expression and it actually helped with my school papers. Over the last few years I've seen a lot of stagnation because of time restraints and overall close-mindedness from this userbase(including myself). We keep on trying things which don't have a lot of depth to avoid reading,but that convenience also becomes what makes us lose interest in the first place. So here I'm going to propose a lot of ideas for a naruto centric roleplay which isn't exactly for the faint of heart. Now that doesn't mean it'll require extreme commitment or "GG I QUIT",but it will require thought,planning and to some degree, the highest possible quality.

The basis:

The key ideas I'd like to implement into the structure of the roleplay are stats, traits, varying objective based storylines. While there are going to be other factors such as rng(Random number generated values), for the most part these key components will make up the heart of the roleplay's system of progression.
Stats
Stats will more than loosely define a character's limits. A person with high speed doesn't necessarily have an advantage of a person with high strength,but these stats will come into play when speedy person A tries to dodge an attack and when he tries to exchange blows with brawny person B. Likewise it will also determine how many times brawny person B gets hit or misses his attacks. However, there will be far more stats and sub-stats to go by.

Some other stats will include perception or dexterity(whichever is more suitable) to determine whether speedy person's reactions can keep up with his movement speed or if brawny person can perceive his movement path. Along with these stats there can be sub-stats or modifiers based on the person's tendencies, such as how they fight. A person who relies on ranged attacks will have a harder time attacking or defending up close. While a person who is accustomed to fighting up close will have a hard time launching ranged attacks. This is because the ranged fighter has little experience and desire to be up close and personal and the brawny fighter has a little experience or desire to fight from afar.

Lastly I anticipate someone will mention inequalities with stats. In short they will exist. People who don't necessarily devote themselves to the rp,but have been participating longer will have more rewards, thus more stat points than a fresh newbie. But just because you have a stronk character, doesn't mean you can't start with a new one and try out other paths.

Traits
Traits will be yet another important factor in defining one's character. Traits have a lot of uses which honestly I can't really put into words without plagiarizing other methods,but here are a few of my own ideas.

Type of ninja:
The first are based on what type of ninja are you. Are you a medical nin, genjutsu user, or a speedy brawler? Based on a future list of semi-set specialties, users will gain certain benefits from certain paths. Along with these paths, they'll have access to traits which can buff their genjutsu, increase their base stats, and further develop their path's specialties in a profession sort of manner.

For instance, if I was a genjutsu user, I could be a "genjutsu specialist" and pay a certain number of trait points to gain this. Now my genjutsu techniques are stronger in the sense they can take more stat points to overcome, have access to debuffs on my targets or even have the ability to outright disable them. The possibilities are endless once they're laid out.

But then there's this fear of simplification or lack of choices. For the most part "techniques" or "powers" will be the main way you make your character unique,but they all stem from similar traits that are available to everyone else.

Traits however, will also have an all encompassing factor for just about everything else in naruto. Ranging from kekkei genkai, ability to use summons, and non combativie specialties such as trap removal specialist or homegaurd defender. With traits being part of this progression process and emcompassing a lot of the common skills in naruto, we can give people kekkei genkai later on. I mean, who's to say you're not the first of a blood line? That one day it came out when you were showering or on the verge of death. Or if you want a certain summoning, you can go on a storyline to obtain this summoning after spending the trait points to obtain it. Further developing these traits are sub-traits which act as your mastery and development over them. I mean, do you seriously expect to summon gambunta on yer first try?

How traits will be gotten is basically off of points earned through stories(aka mission) and fights. The more useful a trait is, the more time it will take to earn said trait.This will prevent everyone from being itachi at the start, sporting summons genjutsu, kekkei genkai and dominating martial arts. This isn't to say it will never occur,but for the most part it will take a long time to achieve a legendary character such as this.

Rng
Last but certainly not least is RNG. Now there's a lot of cool things we see in manga and anime such as throwing people up in the air, fighting with illusions, and using debuffs such as poison or soul stealing. But these things don't always mix with roleplaying in text because everyone wants to dodge these things. So to alleviate this burden we will have random generated numbers or RNG.

Rng will have a simple and vital process in deciding how sub effects of a roleplay event or attack work out. Now let's say person A wants to use an ability to throw his opponent into a wall. If person A(the attacker) forces it, it's godmodding and if person B ignores it or outright dodges because they have similar speed stats, it willl be noooooo FUN. So essentially there will be RNG'd numbers to decide if the attacker is successful or not.Short simple and to the point, rng's can allow people to use martial arts which knock you on yer ass, use punches which send their target flying, and defenses which rely more on luck than skill.

Closing

In closing there are a lot of unmentioned factors such as the techniques themselves, the set up and rules for all the above and then some, and the aspect of storylines. For the most part my aim with this sort of revamped war system will be to make everything detailed and organized, which will take a lot of effort even at the character creation process. But at the same time, they will be characters worth reading. The roleplay events and stories themselves may not always be worth reading,but they will have a certain standard such as a word limit and even grade to determine your rewards for participation.

While these things can easily break the roleplay, they can also make it worthwhile. If there's no effort in what you do, then no one will take the time to look at it.


____

The draft:Everybody loves half baked ideas Ze pitch

Spoiler:
Introduction 2.0
The history behind the war system is that of an arcade based fighting game with a list of unlockable predefined jutsu. Everyone starts off with the same amount of everything:chakra, jutsu available, rank. Yet they had nothing to look forward to other than unlocking new jutsu ranks and the jutsu themselves. It was a pretty shallow experience because there was too much focus on fairness and putting down other people's opinions, then actual progress. The second defining mark of the old systems was the same old same old yada yada. The only thing we had to look forward to beside fighting eachother, was team vs team battles which were labeled wars.

Now what I'm proposing here won't have as vorn said, "legendary direction". No what it will have is just the desire of a fellow who has always wanted a naruto based roleplay that followed the basic skeleton of the series,but not the retardation of the plot. It'll be hard at first to adapt to this sort of roleplay since it will require no hand holding templates from the people running the system, and also it doesn't fit into this forum's legacy.

What our rp section is famous for is short scant shallow minute by minute roleplays which lack direction and even purpose. Yet some of the people who made themselves residents of the section sometimes went to the fanfiction section with these thought out stories. A big culprit is vatanui aka pride who has a 100 page thread with over 30 chapters of writing, something which easily trumps the amount of thought put into the whole roleplay section combined. Yet he himself never developed his posts to form any sort of story with a discernible beginning or end, just like the rest of us.

But here's the thing,just like vat, I know more people can put thought into roleplaying story lines. This forum is full of honor students, college students. It's full of people capable of doing calculus and even writing out well thought out posts. In fact the old war system fights sported some of the most detailed fight scenes that I had ever read.

So now what I aim to do is channel that energy into free-form roleplaying stories created by the users to develop their characters.


The basic function of this system will be to roleplay missions and tasks, which in itself isn't a new or revolutionary idea. The difference is nobody will start off badass right away. They'll start off with a meager set of abilities at thier disposal and have to develop their character by completing missions, aka stories.

My first initial ideas of this start off groups of people in an academy classroom setting. The instructor(most likely me at the beginning) will play the role of sensei, which can be giving a speech about the future or asking what they aspire to do. As a sensei it's your job to pretend to motivate your pupils and as students, it's your job to act in character and respond. If your character is shy, give a shy response. If it's outgoing, give a spirited whoo hah and take the spotlight of the moment. It is the responsibility of all participants to give it their best shot at creating imagery and story for your readers to follow.

Those who put the effort will be rewarded more character development points while others will be rewarded less. It'll be an arbitrary sort of thing,but the grader will essentially be looking for the effort in each post and basic cohesion: beginning middle and end. In addition to that, the grader will also be looking for rationality. Did the participants create events which were appropriate for the situation? Did they take risks? Did they adhere to their limits or did they go all shounen auto badass on us? All these factors and more will play into how much you're rewarded,but do keep in mind you'll never get a 0.

While it won't make the grader happy if you don't follow the rules, it also won't make the participants happy if they lost 3 hours of their lives due a technicality. No matter what, if the effort if there, you will be rewarded.

Now with all that said, there's also the issue of fighting in a pvp setting. Yes there will be pvp fighting and yes there will be tournaments and rewards,but that won't be the focus of this rp. If there are any character development points for pvp combat, it will be very scant and probably not worth your time, if said points are your purpose for doing so. But as a legacy facet of the war system and a big interest amongst the forumers, pvp will have a big place in the roleplay,but in a list of 5 important things. It will be number 6 on the list. :3

Stories?

Stories and missions basically go hand in hand. As stated above, in the best case scenario;groups of participants will create their own stories and roleplay it out with a discernible beginning,middle and end. These missions will range from cleaning up poop to assassinating an enemy kage in the heat of a great battle. You may be thinking,cleaning up poop? Well my response is if you can't do simple rp tasks such cleaning up your village, then how can you create the imagery of killing a kage?

There will be a few main options when going about this.

The first is for your group of friends or teammates to come up with a story and basically act it out. When you perform a story changing task such as picking a lock to sneak into a building,your next task will be to tell a gm. Who will then RNG your success or failures throughout the roleplay.

The second option is to rely on a GM to narrate your story. Instead of players controlling npc's such as kage, villagers and events, the gm will. It's not the most reliable method as it adds another person to rely on. Plus it's not the most natural roleplay because it should be coming from the participants. So the GM can stick to their task of making monitoring the roleplay.

Rewards,grading, points wth?

GM's will be handing out rewards based mostly on effort and to a lesser extent, content. The first and foremost thing to remember when being graded is it's based on how much effort was put in, not the length of posts or threads.

What users will be given is character development points. These points will be invested in the basic attributes. After being invested, the player will then calculate how many technique and discipline points they have.

Discipline points are total character development points divided by 4: Character points /4
Technique points are: character points/ 3

suggestion, playerbase input?

Yes I want input from everyone! Unlike the old systems where the player's interest didn't matter or the SFNT which was solely dependent on maik, this should be dependent on everyone. It would be the best case scenario if the player base is just as active in maintaining it with new suggestions and ideas, as the people with the power to edit it.

Now some of what I've said might sound blunt, but that was my intent. There will be no sugar coating here, nor will there be enabling of the old problems. This is meant to be a completely fresh roleplay without any of the baggage the previous systems.



Character template
Spoiler:
Quote:
Name:
Nickname:
Height:
Weight:
Achievements:
Village:
Rank:

Description: Here you'll describe your character's outward appearance in a few paragraphs. There should be some care here as a picture will not suffice. You'll need to tell us if your character is tall, short, fate,skinny. There are other things such as their general demeanor. Are they naive looking,vacant, hostile,friendly looking? Are their clothes suited to a specific environment such as the desert or some ice capped mountains? Are the clothes fitted, revealing, conservative, unique or perhaps some sort of uniform such as a shrine vestment?

Personality: How will your character act in any situation? Are they conceited, generous, pious, nice,cold hearted? Does you character have the ambitions to your character;do they strive to be the world's next leader or its next conqueror? Or are they more modest in only wanting to secure a path to the next generation or do they not even have ambition to begin with? Does your character seek peace or is their peace only found on the verge of death? Is your character introverted or are they outgoing, do they seek solitude or interaction with others?

History:

Picture
Spoiler:
Insert


Strength
Dexterity
Intelligence
Wisdom
Charisma

Traits:

Biju:
Quote:
Stat gain:
Status:fragmented or full?
Type:
Description:
Kekkei genkai:
Quote:
Purpose:
Stat change:
Status:Incomplete or completed?

Combat


Fighting style: Does your character focus on killing blows or a storm of small strikes? Is your character accustomed to trickery or do they prefer blunt force? Do they have special stances in their martial arts, specific hand seals to their family line, or special traits from their possible kekkei genkai?

Taijutsu techniques: This is either very simple or it has the details of your martial arts focus: kicks only, punches only, focused on exploiting wieght, stances, acrobats or all of the above?

Ninjustu: Does your character draw upon chakra nature or the very base chakra everyone has?

Genjutsu: What senses does your character tend to exploit. How do they exploit it?


Basic Attributes


Spoiler:

Stats: Dice decides if you're successful or not when attempting something such as picking a lock or throwing a punch, stats and stats defined with loosely tell you what stat affects what and what your limitations are.

For example:

Punching a guy will depend on your dexterity,strength, and constitution stats. Since punching is such a simplistic action, there's no need to think, can or can't my character do this.

But if you want to scale a 10 story building to reach the kage, you need to take into account your constitution, intelligence and dexterity. But if you're a genin with 5 points in all those areas, you shouldn't even consider trying. Yet if you're a chunin with reasonably high stats(30-40) such as peak human in certain areas, then you can roll the die to attempt such a feat.

Making it a dual system of judgement and Gm decision making.

Strength affects everything concerning your body's physical abilities,but it's primarily melee and muscle power. Characters who's specialty revolves around taijutsu and acrobatics benefit the most from this stat. This stat also to a point will determine what type of weapon your character can use.

Affected actions
  • Melee attacks
  • Damage rolls armed and unarmed
  • Special martial arts stances
  • Whether you can climb, jump to, swim through a certain body of water
  • Sheer strength check when breaking objects and certain physical defenses
  • Martial arts checks such as knocking someone down, grapples, throwing

Dexterity is your character's measure of their hand eye coordination, agility,precision, and balance. Almost every character benefits from having a certain measure of dexterity to defend against common threats such as shuriken or simply hiding from enemy detection.

Affected actions:
  • Ranged jutsu and thrown weapons rolls(If you use a bow too )
  • Reactionary rolls such as deflecting shuriken or dodging jtusu
  • Reflex defenses such as casting a defensive jutsu fast enough
  • Hiding,escaping,treading on ledges without chakra, sneaking, weaving hand signs rely on dexterity

Constitution revolves around your character's chakra pool and by extension, their stamina. Constitution also affects a character's ability to continuously channel chakra which may be akin to a continuous fire jutsu or something along the lines of a chidori. In addition to this characters with high constitution are less effected by burns, direct blows, poisons, and they sport the most health points.

Affected actions:
  • Fainting check(Burns,frozen parts of your body, neurotoxins)
  • Constitution check(channeling chakra)
  • Health and chakra pool

Intelligence affects your character's ability to learn and how adept they are. Characters with high intelligence have more traits and jutsu readily available to them,but they also have greater talent for casting genjutsu in their target's most vulnerable parts of their brain. In addition to all of this, intelligence increases your jutsu powers overall, therefore potentially making a Rank D technique as dangerous as a rank C.

Affected stuff:
  • Number of traits at the start
  • Number of traits and jutsu per 10(Every interval of 10 gets 1 by default)
  • Genjutsu,trap disarming, deciphering,knowledge check
  • Available overall jutsu rank
  • Jutsu breaking through defenses

Wisdom is the trait which affects your character's awareness of their surroundings,common sense,willpower and perception. Characters who tote this trait have higher senses than others and they typically have a greater understanding of human anatomy.

Affected stuff:
  • Genjutsu resistance, listen, see, survival,and healing check
  • perceiving what type of jutsu being used

Charisma is your character's personality and ability to interact with npc's,but it also determines when you can be trusted with higher level techniques and secrets.

Affected stuff:
  • Chunin exam (Entrance and evaluation)
  • Jonin promotion
  • Barter, diplomacy, bluff, haggle, intimidate, animal handling check

Attribute limits defined
Spoiler:


Strength
5: People at this level of strength are akin to small children and toddlers,but generally toddlers. They usually can't lift more than 30 pounds and they can't throw a shuriken longer than 30 feet(~15 meters). At this level physical feats such as climbing trees is a massive struggle and swimming against a current can be fatal.

10: This level is similar to fit adolescents,but they still can't perform feats greater than their 3/4 of their body weight. At this level heavier weapons such as katanas and scythes are too cumbersome. At this level your character's body is able to jump high enough heights up to 12 feet and pull their bodies up readily.

20: People at this level are the equivalent of blue collar workers and as such have the
ability to exert force equal to their weight. More importantly they are able to wield basic weaponry such as katanas will slight effort. At this level your character can now break down doors with lots of effort and generally tread water for about 5 minutes, even in a rough river.

30:Now hitting peak human your character can now easily wield weapons with the ease of a trained professional.Your character also can tread water longer, jump higher,climb higher, and sprint at a max speed of 35 mph using leg strength alone.

40: At this point your character is above human in terms of physical strength,but not yet super human. You'll be able to individual break concrete blocks with your head, bend sheet metal with a punch and scale normal buildings with ease with the use of tools such as rope and hooks.

60: Two words: Super ---wait for it -- human. Your strength is now capable of shattering stone with ease. Certain simple actions such as jumping have been reiterated quite a few times,but they are now out of control. You'll be able to scale a 3 story building with effort and swim tread water even against a water fall's pull with the proper amount of stamina. Simple slashes from a sword can tear people in half or carve deep gashes in thick tree trunks.

100: Monstrous strength, monstrous being an understatement. Characters at this level can cause small tremors with a single punch and use trees as weapons. Who needs chakra control when you can launch yourself up the sides of cliffs with a little traction?
Dexterity
5: Your character at this stage is little more than the equivalent of a toddler with no motor skills. Basic hand eye coordination is non existent and even walking is a chore for you.

10: You're now at an adolescent's level of coordination. You can now throw a shuriken or kunai and hit a target with some reliability. Balance is somewhat a difficult task on surfaces not much louder than your foot's width. Your hand weaving is also starting to develop beyond one or two signs,but longer strings(greater than 5) are still too stressful to complete.

20: Now your character is much akin to a genin level. You can block ninja weapons such as shuriken if they're used in an obvious fashion. Your hand signing weaving cannot exceed ten,but you'll be able to cast them all given the time to concentrate. In addition to this your own skill with throwing weapons can now hit vitals reliably at short to medium distances. You're able to balance yourself anywhere that allows you to have a firm foothold.

30:Your character is now on the verge of peak human potential. Your reflects are sharp enough to react to shuriken thrown from a hidden location, within reason.You now have the ability to perform acrobatics outside of battle, depending on the environment and your circumstances;afterall you don't have cat like reflexes yet.Balance on uneven surfaces such as rocky cliffs, damp cement, and slant tile roofs are no hindrance even without chakra focus.Your skill with hand weaving in combat is now steady. With your level of concentration, you can weave long strings of signs as long as they have a pattern. Lastly your speed itself is finally breaking human limits, reaching 35 mph.

40:You're finally above human limits,but not super human. People of this level can Reach the speed of a cheetah on flat open space and they have the necessary balance to tread on tightrope. Your reflexes and perception too are fined tuned enough to perform acrobatics in the heat of battle, flipping and diving in almost any kind of environment.Weapons which require a lot of skill such as a katana or nunchucks become child's play. Your hand sign weaving skills have above all,reached new heights. You can now perform jutsu which require reversed signs, repeated signs, and ones with no discernible pattern.

60: Two words: Super ---wait for it -- human. Your character's level of speed is faster than the untrained eye can track,but your own reflexes are equally powerful; being able to track speeds which normal people would strain themselves to see. Your acrobatics are varied and almost cat like in the sense that your skill when landing is near perfect.

100: Faster than even the trained eye can see without a kekkei genkai, you'll be able to throw shuriken before you opponent realized your hand moved. The same can be said about your handsign weaving.
Constitution
(Note: The amount of jutsus stated are by default)
5: Your character is very frail at this point, not having much more stamina than a small child. Your chakra pool will only be able to sustain an E rank jutsu for a minute and your resistance to harm such as burns and poisons is non existent.

10: You stamina is now that of a fit adolescent. You can expect to maintain your stamina for around 5 minutes or a for a mile. Your chakra pool should can maintain rank E techniques for a few minutes and is enough for one rank D.After which you'll have no energy left. Your pain tolerance is still relatively low

20:At this level your stamina is akin to a full fledged genin. You'll have access to multiple low ranking jutsu without completely tiring out. You'll be able to channel chakra up until a rank C jutsu,but can readily cast D and E easily for as long as you can hold your breath. You can now walk all day without tiring or run for about 2 hours without stopping. Pain tolerance is high enough to take a few punches from other most other genin and your resistance to poisons and burns will not outright cripple you.

30: Your character is now on the verge of human limitations. As such you'll be able to maintain running for an entire day or stay at full potential in combat for an hour. Your chakra pool is now sufficient enough to channel rank C jutsu with ease(meaning D and E's are child's play). Your level of pain tolerance is more or less above average. You'll resist being knocked out and be able to take a blows in stride as long as they aren't lethal.But this is provided that you have a few seconds to resist in between enemy attacks.

40:Your character is finally above human limits,but not quite super human. Your chakra pool can now sustain one B rank jutsu by default and now channel chakra for almost any reason for a good hour. Your stamina allows you to sprint at top speed for half a day and stay in combat for 6 hours at full potential. Your pain tolerance with the aid of a medical nin will allow you to sustain worse burns, worse poisons, and even exchange blows with people stronger than you.

60:Two words: Super ---wait for it -- human. You'll be able to maintain one A rank jutsu per day and fight at full potential for half a day. You'll be resistant to even high levels of pain such as severe burns, frostbite, cleanly landed punches and kicks, and even low level jutsu.

100: You're a monster in terms of stamina.Pain that would cause others to falter are nothing to you. Staying awake for days with only a few hours of sleep is no problem. Fighting for days is now possible. In short there are no reasonable ways to describe your stamina except with the word, monster.
Intelligence
5: At this level players are at the equivalent of a 5 year old. You won't have much knowledge of jutsu and your perception of the world will be limited to your immediate surroundings.

10: Your character now has now reached the level of an adolescent in terms of intellect. You can now learn the basic jutsu available to everyone such as transformation,but more importantly you're now specializing your training. If you love armed combat, you'll start learning the finer details of your weapon's style. If you prefer martial arts, you'll begin learning stances and how to control your body. Lastly if you love jutsu, you'll start to learn how to weave hand signs.

20:Now at the level of a full fledged genin, your awareness of the world is somewhat expanded. You'll begin to look for danger signs outside of combat and will have begun to process of specializing your fighting style, to the point of having a trump card(above your level) and have access to basic chakra control techniques.

30: You're now at the point of being peak human limits. You'll be able to learn far faster than the average person, retain your experiences much better, and have access to more skills which may be outside of your specialty.

40:Now you're above human levels of conventional intellect. Your strengths will be extremely developed and your understanding of other people's specialties will be great as well. More importantly you'll begin to have a fluid understanding of yourself to shore up your weaknesses through training and learning a wide variety of skills.

60: Two words: Super ---wait for it -- human. You're able to specialize in multiple branches of specialties, such as jutsu use and martial arts. You'll be aware of the world to an even greater extent and figure out things such as weak points sometimes with a mere glance.

100: You're a mastermind of all three basic paths of fighting:jutsu, martial arts, and weapons. Your pallette of skills alone will be apparent the moment your opponent witnesses your initial actions in and out of combat.

Wisdom
5: Being at the level of a child,your character at this point has little awareness if any. At this point you just as vulnerable to suggestion asleep or awake. Your senses as a whole are a little below average.

10:Your character is now at the adolescent level, as such your awareness is developed. Although you're still vulnerable to even the slightest suggestion, genjutsu or body language, your senses will be mo acute. You can listen for the direction of oncoming danger and spot things far away.

20: Now at the genin level, your character's awareness is tuned due to training and experience. Against your fellow genin, you'll be able to resist their various types of influence; suggestion,body language, semantics.

30: Your character is now at the point of being peak human. Your awareness will be significantly higher than others. You'll be able to pinpoint weaknesses in other people's stances,but not how large a weakness they give you. Your awareness with lower and simpler genjutsu will be lastly improved and your sensitivity to changes in your surroundings will be accute.

40: You're above human,but not super human. Your sense of pinpointing weaknesses on the fly will not only be accurate,but effective because you'll be able to gauge how big a weakness others give you. You'll be able to sense minute things such as changes in the wind or the footsteps of a person stalking you. In addition to being able to sense the perceived changes, you'll be more aware of potential dangers such as booby traps and ambushes.

60:Two words: Super ---wait for it -- human. At this level you'll be able to spot a spot a person a mile away or smell the surroundings for a person's location. More importantly you'll be able to judge the type of jutsu thrown at you just by looking at the hand seals they begin to form with uncanny accuracy. Lastly your character will be capable of perceiving the mistakes of other super humans and read their movements to a limited extent.

100: God like reflects, immune to almost any type of suggestion of from someone with lower wisdom than yourself, and able to see an ant from a mile away. In short you'll be a living radar.

Charisma
5: You're not even considered to be an academy student.

10: You're an academy student who is trusted with the basics being a shinbi:such as chakra use, concealing one's self, and clone technique(more to come).

20: You're now a full fledged genin and are trusted with developing your basic specialty, whether it be a higher form of martial arts or stronger jutsu of a certain affinity.

30: You're now eligible to take the chunin exams and even elligible to pass. At this point npc's will take what you say with a higher level of respect if they're your peers. At this rank you will be trusted with very few B rank jutsu because of how dangerous they are to you and others.

40: Genin or not, you'll be treated with a higher level of respect from your elders as well. As a genin you'll still have the stigma of your rank,but people will gradually accept you. As for everyone else who has been promoted, they'll be treated as such. At this level you'll be able to learn various B raked jutsu

60:Two words: Super ---wait for it -- popular. Your reputation will precede you within and outside of your village. You'll be trusted with A rank jutsu and have the opportunity to seek the position of jonin or anbu.

100: If you're not up for kage, you'll be known throughout the world for better or for worse. With this fame comes constant danger and greater rewards as a result of the trust people may have in you.


Combat/events(Dice)

Spoiler:
Combat, events

Standard roll: D20

D20 means to roll a 20 sided dice by default.

Modified rolls: D20(+ -)Modifier

Modifiers are generated from your traits and are sometimes applied by the discretion of the game master. They can be +2 strength from a taijutsu mastery or a -3 accuracy debuff because of a storm in the current story.

Broken bones:-1 to -5
Distance modifier: -1 per 15 feet or 5 meters
High ground: +1
Low ground: -1
Light rain:-1
Heavy rain:-2
Heavy wind:-1
Quantity: -1 per 3 of a certain object/attack
Jutsu weakness(fire vs water): -1 for weak element and +1 for strong
Combining elements:+2 if successful
Dexterity(attacking with jutsu): -1 per 3 benchmarks

Stat based modifiers: These ones are special because they are based on how many benchmarks you've reached with the exception of dexterity modifier for attacking with jutsu.

Strength mod:+1 per 2 benchmarks
Dexterity: +1 per 2 benchmarks
Constitution: 1 per 3 benchmarks
Intelligence:+1 per 2 benchmarks
Wisdom:+1 per 2 benchmarks

Fatigue will be an important negative modifier and will occur when someone's hp dips below 0. For every point under, apply one point.

Application of dice rolls

Damage: 1 is an automatic miss while 20 is a clean strike

Strength based attacks: D20+ Strength modifier+ Dexterity modifier- constitution modifier
Ranged based attacks: D20 + dexterity+ Wisdom - Distance modifier
Jutsu based attacks: D20 + Intelligence + Constitution- Dexterity modifier
Genjutsu based attacks: D20+ Intelligence mod+ Wisdom mod+Intelligence

Defending

Melee: D20 + Dexterity mod(1.5) +Constitution mod+Wisdom mod
Ranged: D20+ Dexterity mod(1.5) +Wisdom+Constitution - quantity mod
Jutsu: D20 + Dexterity(1.5)+ Constitution
Genjtusu: D20+ Wisdom mod(1.5) +Intelligence

Events:

When determining the success of failure of an action in a storyline, one must refer to this chart. Anything below 8 is an automatic failure, while 8-9 is a -1 on your overall roll.

Actions in a Story line can be but aren't limited to:

picking locks
scaling a building
surviving a jump off a cliff
swimming
knocking a gaurd out
sneaking around undetected
throwing a life line to your teammates
non combative defenses(Against smaller npc's)
Assassinations
escaping via tools(smoke bombs, grappling hooks)
breaking down doors
Breaking weapons

Special note for Charisma
Npc interaction:+1 per benchmark



Progression

Spoiler:

Attributed points required in primary affected attributes
Tier 1: 5 (points)
Tier 2: 20
Tier 3: 40
Tier 4: 80
Tier 5: 90
tier 6: 100
Tier 7:110

Canon equivalents
Tier 1 is academy level stuff
Tier 2 is team 7/zabaza arc stuff
Teir 3 is chunin exam level
Tier 4 is sasuke retrieval arc level
Tier 5 is time skip, pre team 7 reunion
Tier 6 is post kage summit
Tier 7 is post pain arc level

Point ratio
0-100 1:1
101- 200 1.5:1
201- 300 2:1
301- 400 2.5:1
401- 500 2.5:1
501- 600 3:1
601-700 3:1

Primary attributes for disciplines
Taijutsu is determined by Strength, Dexterity, Charisma
Ninjutsu is determined by Dexterity, Constitution, and Intelligence
Genjutsu is determined by Wisdom, Constitution, and intellegence

Discipline points:
Total character development points/4
___

Character development points will be used as the universal currency for making yer character stronger. People will have the option of focusing on stats or new skills,but generally they'll need a certain level of stats just to be able to spend points on higher level disciplines.

An example of this is let's say someone decides to spend their first 200 points on skills,but has human level stats. They can't expect to use gai level techniques with human level stats. Thus there will be a ceiling on certain tiers for specific disciplines.

For instance, you'll need 80 points in strength, dexterity, and dexterity before you can unlock tier 4 abilities.

We can work out the numbers later,but I'm positive I want a non linear stat gain. meaning in order to get credit for a skill or a trait(dex, str etc), you'll need to spend x amount of character development points to count.

How do points coincide with stat benchmarks:
Stat benchmarks define what your character can do in non-fighting roleplaying moments, such as breaking a door down. While tiers for skill development do is tell you what you're able to do, such as creating a ninjutsu which combines water and wind to make ice.

How do you progress:
Early mission will reward lower character development points while later missions and tasks yield greater ones.



Traits/disciplines

Spoiler:
Disciplines:
Ninjutsu: This discipline focuses vastly on the controlling one's chakra network to gain efficiency, a larger pool, and overall control. While nin who specialize in ninjutsu often lack physical capabilities, they often happen to be the most entrenched fighters out there. Having the stamina to fight for days and a variety of skills and speed to go with it. Ninjutsu users use techniques to make up for their physical and mental shortcomings.
Spoiler:
tier 1:
Chakra channeling
chakra control
summoning objects(scroll)(basic)

tier 2:
Chakra augmentation
chakra mixing
summoning people(scroll)

tier 3:
Summoning objects(scroll)(advanced)
base chakra techniques
chakra manifestation
summoning servants(basic)
ninja arts(canon examples:invisibility, rasengan,wind scythe jutsu)

tier 4:
Elemental mastery
chakra shaping
summoning servants(advanced)

tier 5:
Summoning people(scroll)(master:multiple at once)
summoning objects(scroll)(master)

tier 6:
Secondary access(element)
summoning servants(master)
unique hand signs(boost to intel)(*note)
access to dojutsu(ninjutsu based)

tier 7:
Third element
hybrid element


Taijutsu: This branch focuses on reinforcing one's self rather than relying on techniques. They focus on increasing their chakra pool to gain strength and agility, while utilizing ninja arts to release their power. Instead of a slew of handsigns, taijutsu specialists work to draw their inner chakra into their limbs to increase the impact of their strikes. They work on being one with themselves to guard again genjutsu,but more importantly affect others. They want to inspire their allies as leading tour de force while serving as an omen to their opponents, striking fear into their hearts. At the pinnacle of their discipline, taijutsu warriors can project their will to overcome their lack of technique.

Spoiler:
tier 1:
Basic weight training(think lighter version of lee's weights or traditional lifting)
basic chakra training:augmentation of strength
basic chakra training: Augmentation of stamina
technique based training:training for reflexes(must come up with a training method)
basic weapons mastery
stance training: Wide footed(+ constitution,+ strength, - dex)
stance training: Short footed( +constitution, - strength, +dex)

tier 2:
Elemental access
basic chakra training:augmentation of speed
warcry(intimidation)
battlecry(morale for allies)
basic chakra fortification(limited to feet and hands)

tier 3:
Specialized style of fighting(basic)
advanced weight training
advanced chakra training: Augmentation of stamina
advanced technique based training:training for reflexes
toughened skin(basic)
advanced weapons mastery
battle field awareness(environmental is for non-fighting rp)
access to dojutsu(taijutsu based)(ex: Gentle fist)

tier 4:
Chakra training: Burst(basic)
spiritual: Projecting one's will physically(spiritual:think kisame v gai finale)
advanced chakra training:augmentation of strength
warcry v[adv](intimidation)
battlecry v[adv](morale for allies)
advanced chakra fortification(limited to limbs)

tier 5:
Chakra training:burst(master)
master weapons mastery
toughened skin(adv)
specialized style of fighting(advanced:can include kekkei genkai traits)
weakness sighted
advanced chakra training:augmentation of speed
master technique based training:training for reflexes

tier 6:
Toughened skin(master)
weakness sighted(adv)
master weight training
master chakra training:augmentation of speed
master chakra training: Augmentation of stamina

tier 7:
Spiritual: Projecting one's will physically(think cutting nothing(zoro))
weakness exploitation(master)
masterchakra training:augmentation of strength
master chakra fortification


Genjutsu: A scarce discipline which is often all or nothing because it offers no physical training or external techniques. Users might find themselves outclassed as genjutsu specialists because they'll lack ability to defend themselves if their technique fails. Yet on the other hand, genjutsu users will have almost complete control over their targets at high levels. Sometimes to such an extent which will disarm the power of a taijutsu if they can't hit you or ninjutsu if they can't find you. Yes this discipline is all or nothing, go big or go back home, but it precisely what makes it what it is: A double edged sword

Spoiler:
tier 1:
Understanding of the human brain(+wisdom)minor
control over one sense
control over perception(minor)

tier 2:
Control over multiple senses(2)

tier 3:
Understanding of the human brain(+wisdom)(advanced)
disabling a opponent(basic)
control over perception(major)

tier 4:
Control over multiple senses(3)
control over perception(severe)

tier 5:
Disabling a opponent(advanced)
control over multiple senses(4)

tier 6:
Understanding of the human brain(+wisdom) (master)
handsign-less suggestion
disabling a opponent(master)

tier 7:
Killing an opponent(dojutsu)

Non combative skills:
Examples:
Spoiler:
climb (str)
jump (str)
gather information (cha)
balance (dex)
bluff (cha)
craft (int)
decipher script (int)
diplomacy (cha)
disable device (int)
disguise(cha)
escape artist (dex)
forgery (int)
heal (utility + wis)
  • modifier = quality of healing
hide (dex)
intimidate (cha)
knowledge (int)
listen (wis)
move silently (dex)
open lock (dex)
search (int)
sense motive (wis)
sleight of hand (dex)
spot (wis)
survival (wis)
swim (str)
tumble (dex)
Traps(int)
How these things work

Disciplines are going to be comprised of different traits designed to give the user a basic outline of what skills they'll have available,but not an actual technique. Based on what traits they learn from the disciplines, their horizon horizons will expand as they develop further and further into a certain branch. Taijutsu for instance starts very meager, offering mostly augmentation to their primary attributes and basic skills such as reflex training. However, as they progress, they'll gain a slew of traits which allow them to project their will and gain monster strength.

But these traits aren't the combative techniques they'll be using. Once the user buys a trait, it's their responsibility to submit a technique based on one or more traits. These techniques will be used in non-combative situations and combat. An example would be using a fire style jutsu. If the user is chasing down a spy, they'll be able to use said jutsu as a noncombative skill to drive it out of hiding.

Non-Combative skills on the other hand are directly influenced by attribute capabilities. If your character has reached a certain milestone, they'll be able to create skills such as lockpicking, social skills such as deceit, and physical abilities such as acrobatics. Instead of a list of unlockable skills, they'll have to come up with the action and give it an attribute.

Notes
Spoiler:

Basic training is genin level training
Advanced can last until jonin level
Master is beyond the limits of human potential

Kekkei genkai guidelines:
1. Must have a focus
2. Must boost one(or more) of your disciples' attributes
3. Must have uses for combat and non-combative rp

Weights decrease speed and increase the power of your attacks(strength), while augmenting your speed(Dexterity) with each storyline that they're used. When removed you gain speed(dex) equal to half the number of missions used.

These hand signs are unrecognizable and they give X to attack or defense roll


Tl;DR of the system:

A summary of the system, is it's all interconnected to stat benchmarks. The benchmarks determine what rp actions you can take both in and out of combat. They determine when you can participate in chunin exams or perform acrobatics. They determine when you can block a shuriken and when you can see it like kakashi did against zabuza.Lastly,they determine what traits you can invest into with your discipline.

In addition to the above,freeform rp such as bartering and gathering info is based on stat benchmarks as well, how charismatic you are determines how successful you'll be at either task. Scaling a mountain is based on strength, how strong you are determines how well you support your own body. It's just taking basic attributes and creating an action based on them.

In short, you're looking at benchmarks to see if your character is able to perform the action successfully.

Last serious note:
This is the bread and butter skeleton of the proposed setup,but isn't a final version. There's still a matter of coming up with finalized numbers, setting up promotion procedures, technique creation, puppeteers, kekkei genkai, and the overworld of the rp.

Last edited by Bacon; 02-03-2013 at 06:21 PM.
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Old 01-11-2013, 03:34 AM   #2
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Default Re: In response to the WS thread

Im gonna laugh if someone manages to find a way to abuse RNG xD.




Seriously though, this is good stuff
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Old 01-11-2013, 04:05 AM   #3
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Default Re: In response to the WS thread

>_> Don't sew the seeds of doubt before the fine details are made.
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12:11 PM So you enter the debate with full knowledge that you know nothing of worth on the subject, and then state you will not make an effort to learn. Way to be poster-boy for blight of the forum. Leave discussions of intelligence to those that have it.

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Old 01-11-2013, 01:00 PM   #4
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Default Re: In response to the WS thread

So essentially you want to turn it into d20/PnP.

Since I said that should of been done from the beginning, and someone finally understands logic, I'm going to wish you success.

Stick with dice rolls for actions; if you're going with stats then you have no reason to not make use of them -- that's what they're there for in reality, to make RNG have some consistency and logic. Modifiers are you friend.
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Old 01-12-2013, 12:32 AM   #5
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Default Re: In response to the WS thread

This is the first time I've ever come across those names,but they sound like they're worth looking up.(pnp and d20)
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12:11 PM So you enter the debate with full knowledge that you know nothing of worth on the subject, and then state you will not make an effort to learn. Way to be poster-boy for blight of the forum. Leave discussions of intelligence to those that have it.

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Old 01-12-2013, 12:13 PM   #6
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Default Re: In response to the WS thread

Quote:
Originally Posted by Bacon View Post
This is the first time I've ever come across those names,but they sound like they're worth looking up.(pnp and d20)
d20 is a twenty-sided die. PnP is "pen and paper". Tabletop terms, basically, but it'd work the same way just through text.
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Old 01-12-2013, 12:27 PM   #7
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Default Re: In response to the WS thread

Sounds like a plan if there's any interest still.
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12:11 PM So you enter the debate with full knowledge that you know nothing of worth on the subject, and then state you will not make an effort to learn. Way to be poster-boy for blight of the forum. Leave discussions of intelligence to those that have it.

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Old 01-12-2013, 12:33 PM   #8
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Default Re: In response to the WS thread

This sounds like a good idea to me, I especially agree on the earning traits through missions and putting in work towards getting benefits and such. And I like that you took the time to think and work on this, even if it is just conceptual.
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Old 01-12-2013, 01:29 PM   #9
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Default Re: In response to the WS thread

Conceptualizzzzzzzzzzzzzzzzeeeeeeeeeee eeeeeeeeeeeeeettt and halp me D:
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12:11 PM So you enter the debate with full knowledge that you know nothing of worth on the subject, and then state you will not make an effort to learn. Way to be poster-boy for blight of the forum. Leave discussions of intelligence to those that have it.

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Old 01-12-2013, 01:44 PM   #10
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Default Re: In response to the WS thread

Quote:
Originally Posted by Vornmusion View Post
So essentially you want to turn it into d20/PnP.

Since I said that should of been done from the beginning, and someone finally understands logic, I'm going to wish you success.

Stick with dice rolls for actions; if you're going with stats then you have no reason to not make use of them -- that's what they're there for in reality, to make RNG have some consistency and logic. Modifiers are you friend.
That's actually what Kuno was working on before she disappeared.
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Old 01-12-2013, 01:54 PM   #11
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Default Re: In response to the WS thread

I'll help with this in any way i can.
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Old 01-12-2013, 02:00 PM   #12
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Default Re: In response to the WS thread

At this point the best way to help is to come up with ideas in this thread to get some ideas jogging
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12:11 PM So you enter the debate with full knowledge that you know nothing of worth on the subject, and then state you will not make an effort to learn. Way to be poster-boy for blight of the forum. Leave discussions of intelligence to those that have it.

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Old 01-12-2013, 02:12 PM   #13
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Default Re: In response to the WS thread

I will help anyway I can! =P
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You have a cool headed manner, and it almost appears as serious. When you're out in the games playing, you're just as serious but extremely aggressive. This is what leads the NDF football team to victory (lol in reality the team would suck ass but lets just imagine it otherwise)
You're popular and a lot of people look up to you and see you as most likely to win "Best All Around" in the yearbook. You walk into a party and everyone shouts "AYYY IT'S COLLIIIIIN" and you get attacked by high fives by your teammates and crew and hugs by desperate females. But most people don't know a lot about you personally because you don't let anyone in a lot.
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Old 01-12-2013, 02:19 PM   #14
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Default Re: In response to the WS thread

I see a lot of people say they'll help,but the first step is just taking time to come up with an idea and post.
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12:11 PM So you enter the debate with full knowledge that you know nothing of worth on the subject, and then state you will not make an effort to learn. Way to be poster-boy for blight of the forum. Leave discussions of intelligence to those that have it.

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Old 01-12-2013, 02:25 PM   #15
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Default Re: In response to the WS thread

In a way, I wish I was more involved in the previous war systems, so that I could be able to help you with this
Since my games tended to consist of running away, I can't help you.
Maybe boundaries for the arena?
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Old 01-12-2013, 02:28 PM   #16
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Default Re: In response to the WS thread

I will think of Ideas, but this is to recreat the WS? Or something similer?
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You're captain of the football team and are heavily involved in other sports. You actually get pretty decent grades, but most people don't know that. Most girls really really REALLY want to date you, but you don't notice or care for them. They're just fangirls. Like Sasuke.
You have a cool headed manner, and it almost appears as serious. When you're out in the games playing, you're just as serious but extremely aggressive. This is what leads the NDF football team to victory (lol in reality the team would suck ass but lets just imagine it otherwise)
You're popular and a lot of people look up to you and see you as most likely to win "Best All Around" in the yearbook. You walk into a party and everyone shouts "AYYY IT'S COLLIIIIIN" and you get attacked by high fives by your teammates and crew and hugs by desperate females. But most people don't know a lot about you personally because you don't let anyone in a lot.
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Old 01-12-2013, 02:30 PM   #17
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Default Re: In response to the WS thread

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In a way, I wish I was more involved in the previous war systems, so that I could be able to help you with this
Since my games tended to consist of running away, I can't help you.
Maybe boundaries for the arena?
My intention was to make this more than about fighting and completing a mission. While there will be a lot of that, other things such as escaping a prison, escorting a diplomat, assassinating without detection, and even build village specific stuff...in short there's a lot of factors to be considered and not having prior experience with the old systems would actually halp.

Since old memories lead to old habits, the older people here would likely be the least help in terms of new ideas.
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12:11 PM So you enter the debate with full knowledge that you know nothing of worth on the subject, and then state you will not make an effort to learn. Way to be poster-boy for blight of the forum. Leave discussions of intelligence to those that have it.

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Old 01-12-2013, 03:39 PM   #18
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Default Re: In response to the WS thread

Not sure how much if any of this has been said, but I will post anyway. I should also note I have next to no idea what options were available in the first WS besides at around the very beginning and some other time when I took an Exam. That said, this is going to come out more like a flawed wishlist, but I hope it can be of some use.

Creating your own Jutsu: I think this is important being as while most people don't want DestroyTheEnemy no Jutsu, they also don't want AvatarPebbleDance no Jutsu. Creating a statistical system so people can make any jutsu the want allowing creativity, but within the rules so you may have to wait to have your Genin summon a dragon of fire.

I saw someone say in the WS thread an idea where things could get more challenging/strategic as you go on, I think this could work because I know I wasn't to up for the last WS as I felt as though I would break a rule, a judge would say, [exaggeration]"even though you attempted at that guy as hard as you could, you didn't heed a rule so you lose"[/exaggeration]. So I think, at least starting out it could be a RPG sheet fill out, obvious rules, some optional personality and go.

Further on the Roleplay Thought: Well done RP should be rewarded so if someone could be given say, 2 Ninja with Fire Sword jutsu attack you, defend. And the person types a defense and could get minimal rewards for 'I beat them into the ground with me awesome Jinchuriki powers' and more for adding onto the story, giving the ninja dialogue and motivation, explaining in detail how "The blazing sword of flames cut my arm and I backed away into a tree, throwing 2 out of my 7 kunai at each ninja before questioning their motives" and....stuff like that, the point being an interest in a ninja RP instead of just battles for the sake of winning, add to the world by saying that their OC's father is apart of a Rogue Intelligence Group or that the very sword they wield was used in a mass assassination.

RP Training: Not training people how to RP, but similar to the above idea one can earn the opportunity to explain their training. A genin could say explain his day of training with his master where he completed a new jutsu.

Jutsu Requirements: This may be mostly covered in the first post, but basically it would be that someone who majors in using Chakra Sword no Jutsu clearly shows good Shape Transformation, that doesn't mean they can have 8 alternate types of jutsu. It should be impossible to be Firebreathing Medical Ninja with Dust Release. This can be limited by including stats for things like Medical, as it requires good intelligence (I think) and chakra control.

As Close to the Series as Possible: This doesn't have to be done of course but if you want a Naruto series RPG, then maintain things to look in the shape of the series. I restate my point about the PebbleDance no Jutsu in saying, jutsu here should be like jutsu in the Series. Meaning that even if I am a genin I want to be capable, genin such as Kiba had a jutsu that made he and his dog a mid-air spinning drill while Sasuke, though weak in comparison to Jonin, could likely immolate a man with his Fireball and with that, he didn't have many non Fire jutsu to speak of.
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Old 01-12-2013, 04:08 PM   #19
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Default Re: In response to the WS thread

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Originally Posted by Shisko Shi View Post
I will think of Ideas, but this is to recreat the WS? Or something similer?
It's not recreating anything. I don't have the ability to do that nor would I just by myself. This is just a thread to get people motivated and to throw ideas around.

Quote:
Originally Posted by Maxtone View Post
Not sure how much if any of this has been said, but I will post anyway. I should also note I have next to no idea what options were available in the first WS besides at around the very beginning and some other time when I took an Exam. That said, this is going to come out more like a flawed wishlist, but I hope it can be of some use.

Creating your own Jutsu: I think this is important being as while most people don't want DestroyTheEnemy no Jutsu, they also don't want AvatarPebbleDance no Jutsu. Creating a statistical system so people can make any jutsu the want allowing creativity, but within the rules so you may have to wait to have your Genin summon a dragon of fire.

I saw someone say in the WS thread an idea where things could get more challenging/strategic as you go on, I think this could work because I know I wasn't to up for the last WS as I felt as though I would break a rule, a judge would say, [exaggeration]"even though you attempted at that guy as hard as you could, you didn't heed a rule so you lose"[/exaggeration]. So I think, at least starting out it could be a RPG sheet fill out, obvious rules, some optional personality and go.

Further on the Roleplay Thought: Well done RP should be rewarded so if someone could be given say, 2 Ninja with Fire Sword jutsu attack you, defend. And the person types a defense and could get minimal rewards for 'I beat them into the ground with me awesome Jinchuriki powers' and more for adding onto the story, giving the ninja dialogue and motivation, explaining in detail how "The blazing sword of flames cut my arm and I backed away into a tree, throwing 2 out of my 7 kunai at each ninja before questioning their motives" and....stuff like that, the point being an interest in a ninja RP instead of just battles for the sake of winning, add to the world by saying that their OC's father is apart of a Rogue Intelligence Group or that the very sword they wield was used in a mass assassination.

RP Training: Not training people how to RP, but similar to the above idea one can earn the opportunity to explain their training. A genin could say explain his day of training with his master where he completed a new jutsu.

Jutsu Requirements: This may be mostly covered in the first post, but basically it would be that someone who majors in using Chakra Sword no Jutsu clearly shows good Shape Transformation, that doesn't mean they can have 8 alternate types of jutsu. It should be impossible to be Firebreathing Medical Ninja with Dust Release. This can be limited by including stats for things like Medical, as it requires good intelligence (I think) and chakra control.

As Close to the Series as Possible: This doesn't have to be done of course but if you want a Naruto series RPG, then maintain things to look in the shape of the series. I restate my point about the PebbleDance no Jutsu in saying, jutsu here should be like jutsu in the Series. Meaning that even if I am a genin I want to be capable, genin such as Kiba had a jutsu that made he and his dog a mid-air spinning drill while Sasuke, though weak in comparison to Jonin, could likely immolate a man with his Fireball and with that, he didn't have many non Fire jutsu to speak of.
Paragraph 1: This isn't a recreation of the old methods with a few twists. I'd like to do something completely different and have no trace of the old system. It doesn't work and has no place on the forum anymore.

Paragraph 2: Yes and I have some ideas for this already by defining them as ranking like in the old days,but further explaining what each ranking's limits are. For instance an E rank is something close to a human level technique while a B rank is super human. Although this is simplified, there should be some sort of guideline to show people what the limits are when creating their powers.

Paragraph 3: Firstly I'm abolishing the attempted thing to try for a for natural rp flow. Yes you can and should say attempt in many cases,but there wont be many instances in which you would. This goes for rp events and rp fights. With rng(randomly generated numbers), there will be no use for such context such as attempting 10 jutsu and hitting none.

More importantly there won't be stupid things such as losing a battle over a rule broken such as minor godmodding. You'll lose a fight because you genuinely didn't do better in the eyes of your peers. Yes it's a voting thing with mod approval,but anything involving people has bias. The question is whether or not you're willing to accept that fact or hide it with rules.

Paragraph 4:Yes that's a good way to put the way fights will be evaluated,but they wont be just about shoenen style fights.(Yes I do want detail in anything done in fights/stories)There will be objectives based purely on roleplaying out a task such as infiltrating a castle and not getting caught. For certain events like this, there'll be a gm or narrator type of person to act as the neutral party.

Paragraph 5:I had the same sort of idea this morning,but yes EPIC idea. using naruto and our own sort of logic, certain people can rp as teachers for people who have the necessary requirements for a new trait or jutsu.
The basic concept is the teacher explains something in rp format and the user completes the task.

Paragraph 6:Thanks for the idea, that's certainly a great way to limit people becoming the jack of all trades xD. While there will be inqualities, there has to be some semblance of balance between two people with an equal amount of rewards. Limiting the amount of branches they can take while rewarding them for their specialty is certainly a great idea.

Paragraph 7: Yes this is certainly what I'm aiming for since it's a rp based on naruto and its universe. With traits and points there will be instances of specialization for sure.

For example: if person A takes a sharigan like kekkei genkai, they'll be lacking in stats necessary to combat. Like they may not have the speed to keep up with others or strength to overpower stronger people. In a similar way to sasuke not being able to block zabuza's sword outright or dodge and lee's attacks when they met.
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12:11 PM So you enter the debate with full knowledge that you know nothing of worth on the subject, and then state you will not make an effort to learn. Way to be poster-boy for blight of the forum. Leave discussions of intelligence to those that have it.

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Old 01-12-2013, 06:22 PM   #20
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Default Re: In response to the WS thread

You should use a set of established systems and modify them to suit your purpose. We saw what happens when the forum tried to create its basis (you spent 3 years making something that would of taken me a day to make using an established system; and it failed on top of that).

You could start playing tomorrow if you used something like d20 and modified it. Most of the things you want can be implemented instantly with the d20 stat system.

Although frankly I highly doubt the forum is willing to learn how to use it or willing to work with so many numbers. So I'm still pondering on whether I'm naming this a doomed venture or not.
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