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Old 09-13-2010, 12:13 AM   #1
Hally
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Default BFV Rules and all that Jazz

Rules and Guidelines for Bleach FV!!


Guideline's to make your self a better fver:
1. Follow the rules plain and simple. Do not gm!
2. Try to be creative as best as you can. Don't be boring cause ppl will not wanna fight you.
3. Be Realistic. For example a base form attack should not span several hundreds of yards. This is not realistic at all. You may have attacks in base but be reasonable.
4. Do not flame or start a flame war. If you have a problem pm a judge to look at your fight and stop arguing
5. If you lose you lose. Deal with it and don't be a sore loser. Everyone loses sometimes its no big deal. Sometimes a fight is not worth winning if its just gonna cause a flame war. Walk away if this is the case and admit defeat even if you believe you were right and your opponent haxed out. You are the better person for doing so. Call a judge if you real do feel you were beat unfairly.
6. Have Fun! Fv is supposed to be fun. Please try to have fun and do not take this so seriously. This goes alone with the losing thing.

Ask a Judge: Freeverse Battle Judges!!

Most Important Rule:
Spoiler:

Absolutely no God Mode. Gming is when you take control of your opponent or you make yourselves invisible. It also includes auto hits in which you force a move to hit your opponent not giving them the time to react and decide whether it hits or not. It also includes manipulation time in which you launch and attack before your opponent launches his preventing his opponent from making his move at all. He will then have to go back in time to counter you move before he can make his move.

Rules which help you fight Gm free:
Spoiler:
1. All moves must be counter able or Dodgeble: Do not create a move that you yourself can not counter. You must make sure your move is counter able. If your opponent does not provide the exact counter you were thinking of but provides an in depth reason as to why his counter should work then this is most likely fine unless it is a really bad explanation and makes no sense. It must make logical sense or be very creative with lots of thought put into it. If your move is clearly not counter-able or almost impossible to counter. (Ie. Spleen boys realidad tornado) the other way to evade it would be to use raw speed to get the heck away. Speed moves are not necessarily the most create so try not to sonido away from every move. Remeber when the final judgment is made sonidoing away to stop a move if used all the time will most likely count against you in the creative department and you could lose the fight if your opponent is more creative.

2. Be Creative and Detailed: When you counter sure you could just sonido away from your opponents attacks but doing this all the time is boring and can make the fight no fun. Put some thought into your moves and don't always counter with a sonido. It is not against the rules and you will not auto lose for it but it will frustrate your opponent and perhaps end the fight in a stand still. Come up with defenses and defense/attack combos. If you just have to sonido away as a last resort fine but don't make it a habit. If your fight comes down to being judge a judge would look at this and pick the more creative person to be the victor unless they had gmed. Also make sure when you make your moves you explain your moves. People are not mind readers. Details are needed. People are not mind readers so if you activate an ability to have to describe it especially if it is complex. Also moves that are guided which means a simple dodge or sonido will not work needs to be explained. You have to say if it is guided or the opponent will assume it is not.

3. No Auto Hits. Make Powerful Moves and Speed Blitzing Realistic! Do not use Mach Speeds!
Do not try to force a hit on your opponent to make it sound like you automatically hit them this is gm. A person must be allowed to try to counter and react. Doing this will frustrate the opponent. If you are using your destructive capabilities to purposely overpower your opponent to make the attack hit no matter what this is wrong. Even if you are a master of ceros or sp control. Remember the collision of 2 powerful energy attacks normally equal an explosion. You can use your powers to overwhelm your opponent and possibly get them to mess up through strategic maneuvers. Same with speed blitzing. If you master in speed you should not force your attacks to land because you are fast. In fact you should try to overwhelm them with a series of fast attacks in hopes that one attack will land due to them getting overwhelmed and messing up failing to counter or dodge effectively.

I am not saying you can not have powerful moves or speed blitz by all means do so but don't force your attacks to land. Use your ability to corner your opponent and try to make them mess up sometimes thats what fv comes down too. If you are in 1st release and your opponent is in base yes you can overpower or speed blitz them to the point they either have to release or die. However if they provide a valid counter which is very hard then it is possible to fight a 1st release in base form. But again be realistic with this.
Note: keep your distance if you are non-speed based this will allow for a better reaction time. If you can not use mach speeds properly without enhancers you can still counter with a specialized defence or if you can figure out how to slow the attack down but you will need distance to do so.

This being said her is some info that Bacon work hard at to try to explain stuff just a little better.

Concerning methods of strengthening one's self

When I think of making myself momentarily faster or bracing myself for an attack, I think about spirit energy. Anything bolstered by spirit energy automatically increases it durability and possibly size. When uruyu uses his Hirenkyuaku, he can move faster by channeling spirit energy into his feet. So why can't bleach freeversers try something like this? We may be equal in speed(Theoretically),but we can implement bleach logic to use our traits to our advantage.

Soul reapers can increase their slashes attacks by channeling Kido and wrapping around their zanpaktou like Ichigo.
Arrancar can bolster their heirro in one spot to defend against another energy based strike while swatting it away.
Or you can try something ridiculous such as creating a jet steam that propels you using a fart. >.>

Final summation
The point is that Bleach freeverse is not about making cero that freeze things,but rather it's about how you make them. It's not about moving 16 times faster than a jet,but rather how you move faster enough to throw your opponent off guard. It's about making baseless inferences using the world of bleach as a base. Last, it's about having fun people; what do you get out of making your opponent who writes an essay; just to simply move out of the way? What do you get by making an attack that ignores spirit energy? What do you get by declaring yourself the winner in an overly competitive spirit? You get flaming,whining, and bolster the notion that Bleach freeverse is just one giant headache.

4. Regeneration: Make this realistic as well. Do not regenerate in base form and if you regenerate in release make sure you give up sp to do so and during the regeneration process you should not be making attacks. Make sure that you do this. Also regenerating the brain is impossible.

5. No Time Manipulation: This is not just controlling time itself but it also means to launch an attack before your opponent launches theirs which will make the opponent have to go back in time to counter it. It also means adding stuff to a move you made a few turns ago.

6. No controlling your opponent: Do not try to say your opponent has to do something. Do not control their actions in any way at all.

7. No Immortality or Invulnerability: You can not be invincible. You must have at least one way to die.

8. No teleportation: Sonido is not a teleport it is just moving extremely fast

9. No dimension Escaping: Do not use a portal or Gargantua to escape moves this is gming and unfair to someone who has worked really hard on a move.

10. Specialized Energy Moves: These are moves that can be done if you have advanced sp or energy control as an ability. They in away are kinda like kido or cero but not called that and are only available to ppl with Energy as their ability. So remeber that when making your character.


Examples of gming:
Spoiler:
1. Controlling the Opponent:

Jada: *I begin to charge a cero in my free hand. I quickly dash toward my opponent with my cero charging. Within about mid range I use my sonido to sonido out of sight leaving an afterimage behind in my place with my advanced speed. This is to attempt to make it seem as if I have not moved. I then appear behind my opponent with my cero charged while the afterimage in front of him fades into nothing. I thrust my arm that has the cero forward toward my opponents head. I release the cero at a point blank range attempting to have it hit him directly which will cause fatal burns all over his body on contact. I dash back into the distance and wait for my opponent to make his move*

Joe: *As my opponent comes at me I hold out my hand.* Telekinesis. *my opponent stops dead in her tracks unable to move. I then focus on my sp and my telekinesis and lift my opponent in the air with my mind I then send her far away from me into a tree. This stops her from even getting close to me to fire the cero. If she fires the cero still I will use my telekinesis to send the cero back at her*

In this scenario Joe's move is 100 percent gm. You can not control your opponents actions or moves. He countered with telekinesis which is gming.

2. Auto-Hit:

Jada: *I begin to charge a cero in my free hand. I quickly dash toward my opponent with my cero charging. Within about mid range I use my sonido to sonido out of sight leaving an afterimage behind in my place with my advanced speed. This is to attempt to make it seem as if I have not moved. I then appear behind my opponent with my cero charged while the afterimage in front of him fades into nothing. I thrust my arm that has the cero forward toward my opponents head. I release the cero at a point blank range attempting to have it hit him directly which will cause fatal burns all over his body on contact. I dash back into the distance and wait for my opponent to make his move*

Joe: *I sense your sp as you come toward me. When you sonido and leave an afterimage I still sense a higher sp coming toward me appearing behind me. I turn around seeing you thrust your arm toward me. I duck low to the ground as the cero flies pass my head. When I do so I grab your leg with my hand while surrounding it with a cero. I fire the cero from my hand causing it to blow your leg off*

Joe made an auto hit. He did not attempt to hit his opponent and never gave her a chance to react to the cero on her leg. He simply grabbed it and never attempted.

3. Time Manipulation:

Jada: *I begin to charge a cero in my free hand. I quickly dash toward my opponent with my cero charging. Within about mid range I use my sonido to sonido out of sight leaving an afterimage behind in my place with my advanced speed. This is to attempt to make it seem as if I have not moved. I then appear behind my opponent with my cero charged while the afterimage in front of him fades into nothing. I thrust my arm that has the cero forward toward my opponents head. I release the cero at a point blank range attempting to have it hit him directly which will cause fatal burns all over his body on contact. I dash back into the distance and wait for my opponent to make his move*

Joe: *when you charge your cero I sonido out of sight and appear behind you firing a cero toward your head. When you appear behind me to fire your cero I am already behind you with my blade plunging toward your back trying to stab you.*

Now Jada has to go back in time to counter the cero aimed for her and then has to counter the stab before she can even launch her attacks. This is called time manipulation. It's when someone fires a move or makes an attack before someone releases theirs. This is major gming. Also stopping time and traveling through time in a literal sense is gming as well.

4. Teleportation:

Jada: *I focus and place my hand on the ground releasing sp into the ground that spreads out across a wide range. A silver circle forms beneath you as the edges of the circle rise up into the air which will eventually connect at the top forming a dome. I attempt to trap you within this cero dome. The edges of the dome are exceptionally hot due to being infused with my super heated sp. If you make contact it can cause severe burns to your body burning your flesh to the bone. I sonido back into the distance and begin to charge my black cero of death which will explode on contact with basically anything causing a massive widespread explosion. I fire the cero in hopes that you are inside the dome. The cero will hit the dome causing it to explode. In the chance that you are inside the explosion will threaten to engulf you and kill you.*

Joe: *when I get trapped inside the cero dome I teleport out. This allows me to not touch the walls and not get hit by the explosion*

A sonido is not a teleport. If you tried to escape the dome in this method you would hit the walls. You can not just teleport out of an attack. Plus this attack had plenty of prep time so there are several other methods for escape even if you do get trapped.

5. Different Dimensions:

Jada: *I focus and place my hand on the ground releasing sp into the ground that spreads out across a wide range. A silver circle forms beneath you as the edges of the circle rise up into the air which will eventually connect at the top forming a dome. I attempt to trap you within this cero dome. The edges of the dome are exceptionally hot due to being infused with my super heated sp. If you make contact it can cause severe burns to your body burning your flesh to the bone. I sonido back into the distance and begin to charge my black cero of death which will explode on contact with basically anything causing a massive widespread explosion. I fire the cero in hopes that you are inside the dome. The cero will hit the dome causing it to explode. In the chance that you are inside the explosion will threaten to engulf you and kill you.*

Joe: *When I get trapped in the dome I place a caja negacion in my hollow hole sending myself to a different dimension. Once the dome explodes and the move is over I escape the dimension unharmed.*

So some one works really hard on a complex move and you just escape into another dimension which is gming. Do not do this.

6. Immortality:

Jada: *I focus and place my hand on the ground releasing sp into the ground that spreads out across a wide range. A silver circle forms beneath you as the edges of the circle rise up into the air which will eventually connect at the top forming a dome. I attempt to trap you within this cero dome. The edges of the dome are exceptionally hot due to being infused with my super heated sp. If you make contact it can cause severe burns to your body burning your flesh to the bone. I sonido back into the distance and begin to charge my black cero of death which will explode on contact with basically anything causing a massive widespread explosion. I fire the cero in hopes that you are inside the dome. The cero will hit the dome causing it to explode. In the chance that you are inside the explosion will threaten to engulf you and kill you.*

Joe: *I get hit by the attacks and explode but focus on regeneration the moment I explode to keep myself from dying. I regenerate my entire body including my brain and remain unharmed and still full of sp.*

Yes I have seen this. I have done something of the sort before not quite as bad. Also I have seen ppl come back to life in fights or have unlimited release forms.

7. Invulnerability:

Jada: *I focus and place my hand on the ground releasing sp into the ground that spreads out across a wide range. A silver circle forms beneath you as the edges of the circle rise up into the air which will eventually connect at the top forming a dome. I attempt to trap you within this cero dome. The edges of the dome are exceptionally hot due to being infused with my super heated sp. If you make contact it can cause severe burns to your body burning your flesh to the bone. I sonido back into the distance and begin to charge my black cero of death which will explode on contact with basically anything causing a massive widespread explosion. I fire the cero in hopes that you are inside the dome. The cero will hit the dome causing it to explode. In the chance that you are inside the explosion will threaten to engulf you and kill you.*

Joe: *I get hit and as the dust settles you see me standing their unaffected and completely unharmed.* You see explosions don't effect me at all

The reason for this thread is to direct newcomers to Freeverse in the right direction. The thread will be but an introduction into Freeverse,but it will answer many questions that pop up in private messages. I will note that not knowing what bleach is will make it almost impossible to understand,but there are people who will try to help you.This is all subject to change.

Spirit Energy
Spoiler:
The way spirit energy is used in BFV varies from person to person. Spirit energy furthers the durability of mass such as solids or liquids. You may be able to expand the size of a small batch of liquid,produce things such as metal, or even manipulate your energy into solid objects.

Sonido, Shunpo or Hirenkyaku
Spoiler:
These techniques are difficult to regulate because they are incorrectly treated like teleportation. However, knowing what they are can help people learn to use them better. What these techniques do is channel spirit energy into the user's feet in order to thrust themselves to achieve an unparalleled burst of speed. This technique doesn't make the user run faster, meaning that they can only go in one direction until they meet their destination.

Losing
Spoiler:
This detestable subject is decided by the established judges. Should you feel that your opponent failed to counter appropriately, then you request a judge's insight. Just remember that a judge's decision is only final when both participants agree that he or she is needed.

Running out of spirit energy?
Spoiler:
There is as of now, no set standard for how much spirit energy one may possess. When you fight, it is based on your own judgment to make a decision on how much energy you have.For instance, you would have a lot of energy if you just use one cero. However, if you decide to unleash 100 cero(lol wut), then you will logically have used up all your energy. Thus you would need to release.

A judge will have the final say on such things.

What do I have at the start, who is stronger?

Spoiler:
There is no system of progressive advancement in Bleach Freeverse. Since fights are far too long, everyone is granted all the states used in bleach; Soul reapers have Vaizard masks and Vasto Lorde have their 2 resurrections.Thus, everyone is generally as strong as the other under normal circumstances.
  • Base form is equal to Base form
  • Shikai is equal to Resurrection 1
  • Vaizard + Bonkai is Equal to Resurrection 2
  • Same cero types are equal(Cero,gran rey, oscuras)
  • Kido is equal to cero
  • Kido is equal to kido

The Restricted
Spoiler:
Before we can address what you can do, we must inform you of what you can't do.You may not instant hit your opponent, manipulate time, create or escape to new dimensions, and create energy that is superior to spirit energy. Last you may not have a fourth state of being such as Ichigo's hollow form or a third resurrection form.

Super hollow Ichigo

During his battle with Ulquiorra, Ichigo underwent a massive transformation that made him a god of sorts. This is strictly forbidden.

Instant hit: This is defined as stating that your attack already hit your opponent.


Quote:
I fire my cero that burns my opponent.
Time manipulation:This is the act of going back in time to stop an adversary from using their attack or attacking before they attacked.


Quote:
Before my opponent can finish charging his cero, I slash my zanpaktou at his wrist.
Energy: No energy may bypass, overpower, or become immune to spirit energy.



Noteable techniques that are forbidden
  • Respira
  • Time Dilation
  • Hypnosis of any type
  • Shooting an unreasonable amount of fully power ceros
  • More than one layer of hierro(Iron skin)
  • No regenerating vital organs
  • No infectious diseases or invisible attacks
  • Double shunpo,sonnido( This is not god modding,but it not allowed)
  • Reversing time
  • Jikanteishi- Forbidden, Halts time completely
  • Kukanten'i- Warps you to place to place with the kido above. Can transport other Kido.


Your powers
Spoiler:
In BFV, one does not have a limit on the number of powers they may have. Although your powers can vary numerously, it is advised to make your powers based one one or two themes. When you look for inspiration, try to leave the realm of bleach. Now I am not saying to abandon bleach,but reiterating the same powers gets boring really fast.Here is a few examples of what some veterans have done.Do remember to stay within the realm of bleach to some extent.
Spoiler:

Spoiler:




  • Used their wings as a shield
  • Created weapons made of cero
  • Permeated the dead through spirit energy
Some sources of inspiration
  • Movies
  • Books
  • science
  • video games
  • Anime
Role play etiquette
Spoiler:
When you participate in BFV, you are creating your own story. This is not abou winning or losing. Rather, BFV is about competing against your fellow Role players by employing your own techniques. Have you ever wondered what it would be like to make your own villain or your own good guy? Have you spent a math class just thinking about new powers? Well this is your chance,but you must be descriptive and use Bleach Logic to make them a reality. For instance, if your cero freezes on contact; then it is your obligation to explain how and why it does that. Remember, the successful Feeverser is the one who has fun.

Soul Reaper powers
[SPOILER]Hakudo: A form of hand to hand combat that is employed most notably by Yoriouchi. This style of fighting incapacitated the tenth espada, Yammy. This is impressive because she harmed him despite the fact that he has iron skin.



Zakjutsu: This style of fighting is the sword to sword combat that is employed by Soul reapers.



Shunko: A technique used by Yoruichi and Soi Fon. This technique actually combines a continually surging unnamed hado that greatly enhanced one's hand to hand strikes. In addition to this, it can be fired as a projectile of sorts,causing a gargantuan explosion.



Hanki: Used to dispel kido and has the possibility to immobilize enemies.


Kido





Kido is defined roughly as a series of spells which have 99 different difficulty levels. These spells can be used for unnamed healing purposes, attacks,and sealing one's enemy.



The three sub categories:


Bakudo(Way of sealing): These can block or repel attacks, as well as inhibit enemy movement.

Hado(Way of destruction):These cause direct damage.
Healing spell: Unnamed,but they have great potential.






Cool facts



Bakudo barriers used by Hachigen have been known to transfer matter elsewhere. Hax move.
Bakudo barriers have decapitated gillian.

Bakudo barriers have sealed Barragon's respira.
Hado has been know to Mix two spells at once.
Bakudo and Hado have rare variants of mixing.






Example spells



While there are some listed on Bleach wiki,but here is a few I decided to come up with. >.> Coming up with 200 will be difficult.If anyone has any they would like to add besides ones that have been done already, feel free to post a few. xD



Bakudo



Bakudo 1:Wall of Vereidigung

Spoiler:
The user thrusts their arms stretched out forward to erect a translucent wall of defense.

Bakudo 23:Templar's Guard
Spoiler:
Intricate patterns of archaic runes begin to exude a crimson glow that allows the user to call forth a geometric barrier. This barrier encompasses the arm of the user. This barrier is proportional in strength to the state of the user's release.(I.E: Shikai versus bankai, Release one versus bankai)The user may continue to channel the spell by reciting the chant,but that user must sacrifice spirit energy which reduces their ability to divert additional spiritual energy when needed.

Bakudo 47:Ketten der Knechtschaft

Spoiler:
The user clasps their palms together while building a mass of spirit energy into their palms. Once the energy reaches its critical mass, the user channels the energy while outstretching their arms aimed towards their foe. The chains burst forth to threaten the target by entangling them into a sea of decrepit chains.

Bakudo 67: Silentium Salices

Spoiler:
The user begins to whisper in an archaic tongue, calling forth a forest of ethereal trees. This forest acts an extension of the user's line of sight, while offering protection from attack. Should the ever expanding forest envelop the foe, the trees which are actually barriers will close in upon the foreigner; squeezing them to death.

Bakudo 90: Rat Der Templar

Spoiler:
The user's body begins limp as a caught fish,which allows the disembodied spirits of the fallen council of the Templar to inhabit the user's body. They will use the body of the user as if he or she is a medium by manifesting as a cloaked figure clad in Gothic armor.
Spoiler:

Spoiler:



Incantation 1: Izual, Gesandter des Anfangs


The user's body is enveloped by an ethereal cloak resembling a decrepit cloaked figure. The first of the council was known to be a reckless barbaric warrior often pursuing his foe with a indefatigable zeal. The user will start careening into their target with the intention of grasping him or her. Should the user make contact of any sort, their foe's movement will be impeded by bars of spirit energy that are almost impossible to rid themselves of.





*Note: the cloak itself offers limited protection



Incantation 2: Tyreal, Gesandter des Gegenwart


The decaying specter undergoes an involuntary change, the likes of which still retains no concrete form. The entranced user holds their arms outstretched to unleash a translucent force surging on the outskirts of the battle field. If the foe cooperates and allows the box to encompass both participants in a geometric prison; no harm will come to the foe. However, if the foe attempts to leave, the user will manipulate the walls to infinitely pursue their foe. The walls will continuously protect the user will threatening to cleave the foe apart.




Incantation 3: Mephisto, Gesandter des Ende


The caster's final change causes a malevolent aura to exude from their very being. The user will pursue their target for two turns will the same indefatigable zeal of Izual. the user will attempt to seal the second release of arrancar or the bankai of reapers by thrusting their iron clad palm into their heart or zanpaktou. This won't hurt the potential target physcially,but their upper powers may be sealed for the remainder of the fight. The user will automatically lose their own bankai once the ritual runs out of steam,whether or not they succeed.


Bakudo 97: Qui Habitant in abyssum
Spoiler:
The user's spirit energy begins to manifest as a medium for a boundless gulf. From this gulf springs forth a seemingly unified torrent of ethereal mass of limbs. There will be a multitude of masses which will pursue the user's target. Each of which possess dozens of limbs which can spring from from the main mass that will try to grasp their prey. If the target is caught,they will be in danger of being pulled into an endless abyss that was created by the user. The foe will be crushed within the domain as it shrinks into nothing.

Bakudo 98: Das Grabmal des Alten


Spoiler:
The user's spirit energy surges throughout their entire body to catalyze the production of the naturally occurring iron and nickel in their body. The two elements meld into steel that permeates the pores of the user. The steel appears to be a menacing cloud that eclipses the sun. The user will raise their arm during this short process and signal the attack by thrusting their arm down aimed at their opponent. When the cloud comes barreling in upon their target, it will be a mountain sized structure that will threaten to crush their opponent. This pyramid's durability is relatively low,but the sheer surface area and weight threaten to envelop their foe to cause massive blunt trauma.
Spoiler:

Bakudo 99: Templar's wrath
Spoiler:
The user's field of spirit energy stretches for hundreds of yards, allowing the the user to begin a ritual in which they will attempt to trap a foe.


Incantation 1: Schwerter



The user begins to make a gesture that signifies that the enemy is within their grasp,then he/she will clench their hand to activate the attack.Shining swords of light manifest within the domain of the spirit energy's bubble of sorts. These blades will appear at different elevations, while attempting to skewer a foe. Each blade won't harm the victim,but the foe's movement will be staggered quite a bit.



Incantation 2: Coffin Der Verurteilt


If the user decides to move on to phase two, there's no going back. The user will proceed to clasp their hands together in order to signify enclosure. From the distance, the foe will see massive spike coffins which will collide together. There will be a total of 8 coffins that will come careening in at different intervals.Should the foe become trapped in the coffins,they were risk being trapped and suffer physical harm.




Incatation 3: Vergessen


The user's final gesture is to draw a circle in the ground to signify the domain of light that may trap the foe. This domain will form relatively fast, leaving the foe with little time to escape. If he/she is trapped,the domain will shrink to the size of a walnut.The effectiveness of this bakudo is proportional to the state of the reaper who used it.


*In the event of a final stand,the user may use this to commit a double suicide.
Spoiler:

Spoiler:




Hado



Hado 1:Tempestas
Spoiler:
The user user meditates for a moment in order to concentrate a mass of spirit energy into their lungs and vocal cords. When this energy reaches it's boiling point, he or she unleashes a maddening uproar. This uproar has the ability to inflict blunt trauma in close range or splinter low level energy based attacks.

Hado 3:Regen von nadeln

Spoiler:
The user thrust their arm towards their target to unleash a rain of seering needles.

Hado 21: Tigre Dente

Spoiler:
The user may thrust one of their limbs to unleash 4 fangs of hardened spirit energy. As an additional option, the user may use a jab to thrust four fangs that are synchronized with their punch.

Hado 64: Raven's pestis

Spoiler:
The user begins to channel spirit energy into their throughout their body until feathers begin to manifest around the user. When the user makes thrusts their arm in the direction of the foe, dozens of crows will start to pursue their target. The use may send them in a straight path or limit his/her movement to direct them manually. If the crows make contact,their beaks may puncture their target,but that is a secondary trait. The crows main ability is to explode as if they were grenades. Causing feathers that are sharp as nails(expression) that will cause accumulative damage. Meaning,they do more damage when the foe takes a lot of hits.
Spoiler:

Spoiler:

Spoiler:




*The crows may linger for 1 turn at the user's risk if he wishes to multiply the number of ravens into the hundreds.


Hado 65: Hai Maul
Spoiler:
The user slowly raises their arm while channeling an enormous sum of spirit energy through their body. During this process of amassing power, the user begins to draw from the naturally occuring water within their body. Once the user thrusts their arm down, a lake of water bursts forth in all directions. This lake possesses sharks made of coursing water that will attack anything within the domain of the lake.

Shunko incantation 1: Natur Zorn


Spoiler:
For a few moments,the user is utterly immobilzed in order to unleash a devastating close range ability. An etheral forest will spring from the user to unleash a torrent of attacks that are capable of being on par with an Aspect of death. This tactic will not allow the user to use shunko for the remainder of the battle and it may make them more vulnerable to attack in the after math. What happens is a large forest of trees spring out within a moment to stop an attack. If use offensively, Vines with menacing thorns may grasp the foe to utterly skewer them. Trees of massive size will cause blunt trauma since they are actually barriers. Finally a hell storm of leaves(equivalent to bala in power) will rush out synchronized with the trees and vines that can cause hundreds of small cuts.


Variants of mixing: coming soon



Shikai and Bankai notes



A shikai and Bonkai release increases your power substantially Unlike Kubo's powers, you do not have to base your shikai and bonkai so similarly. You are allowed to have two separate powers. Furthermore, it is encouraged to have bonkai that are complex like Byuakuya Kuchiki's. His has 4 states of being;kageyoshi, senkai, Gokei, and Shuikai: Hirunken.



Vizard mask



This mask allows reapers to compete with Full fledged vasto lorde. It also gives you access to cero. It is unknown if you get the more advanced types.



Final Bankai



The final bonkai is similar the aspect of death. It is a BFv Replacement for Super hollow transformation and it can only be once per fight. It drains you indefinitely.



Final notes



Push the boundaries of your characters. Use a coat of energy to reduce the impact of your opponent's attacks. Extend the reach of your zanpaktou by wrapping energy around the blade. Use your sheath as a shield and blunt object to strike your opponent. Go nuts!


Vasto Lorde

Spoiler:
The Vasto Lorde is a hybrid between Soul reaper and hollow;this give s them the ability to use both types of powers. As the user ressurects itself, the user's body becomes more powerful and his or her abilities become more flexible. Since Vasto lorde have such vaired powers, I will note major feats that can definitely be used as a base for your ideas.





Hierro or Iron skin

A power inherited by all Vasto lorde level hollow.The skin of the Vasto lorde is tempered with spirit energy that acts almost like chain mail. It is especially good with blocking energy and slashing tactics,but blunt trauma is not well guarded against.



Cero



This is a powerful burst of condensed spirit energy that is fired from a focal point of the user's choice. The user may fire from various points,but the most common come from their finger, arm or mouth.



Version two: Gran rey


This cero allows the user to sacrifice a small portion of blood to unleash a powerful cero.




Version 3: Cero olscuras


This is exclusive to espadas. This cero is the strongest of the three common types.


Specialized cero



Users in BFV make may modifications to cero.



The user may condense the energy into an object such as a wall, shield or sword. The user may imbue elements such as lightning to conduct electricity or water to rid the cero of the burning effect, but increase the blunt trauma and area of effect that the one cero has.



Bala(bullet)



These attacks are similar in their production to cero,but they lack the sheer power or size of their counterparts. Instead, bala can be fired with greater efficiency and they have more speed.


Unfortunately, specializing bala hasn't been done in BFV as of late.




Hollow achievements



During the Uruyu versus Ichigo arc, Orhime's attack used green sludge to control humans.



Sazyel the eighth espada



He used fraccion to accelerate the growth of his cells. He also greatly tampered with his body to increase the amount of powers he had.



The vasto lorde that fought Chad was unusually big in his release form.



Grimmjow



He used a special claw cero and he possessed arm missiles.



The ninth Espada



This espada literally absorbed other beings such as a soul reaper and other hollows to gain their power. When he released his zanpaktou, his size grew substantially and his powers are theoretically infinite.



Former Espada 6, Luppi



His resurrection form possessed tentacles that had the hardness of hierro. These tentacles were fast and strong enough to almost kill 3 bankai using soul reapers. ( Renji, Toshiro and the 3rd seat of squad 11)


Tia Habriel

She could swallow and spit up cero.



Fraccion

Barrigon's fat servant grew to the size of a skyscraper.The third espada's faccion combine to create a powerful hollow puppet in their resurrection.



Aspect of Death(AoD)

The aspect of death is a last minute trump card that was used by Barragon to increase his power substantially. This can only be used once per fight and it will drain you indefinitely.



Final notes



Just like soul reapers, it is advised to go the extra mile to push the limits of what can and cannot be done. Use your imagination to create a virtually battle tank.




Conclusion



This is BFV in its simplest form. Bleach Freeverse is a work in progress that is constantly changing. Essentially, just have fun. Remember that these fights are custom made short stories that pit your imagination against another person's. The successful Bleach Freeverser is the one who has fun. ^^




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Hahahahah Oh Hally.
If you leave this thing dies.
Plain and simple.
I, Lord Killsworth Edvund the Third, you, and Jeniphonse Malimaron (Spleen) are all that is left of the old verse. Spleen has one foot out of the door already.
When you leave, this world goes in the drain.
So think wisely of when you decide to end a tradition of glory. You're all thats left.

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Old 09-13-2010, 12:08 PM   #2
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Default Re: Bleach Fv Rules and Guidelines!!

These are the same ones from the old las noches, thread?
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Old 09-13-2010, 12:15 PM   #3
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Default Re: Bleach Fv Rules and Guidelines!!

Bah useless rules there need to be some new ones
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Old 09-13-2010, 03:38 PM   #4
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Default Re: Bleach Fv Rules and Guidelines!!

Quote:
Originally Posted by Danielle View Post
These are the same ones from the old las noches, thread?
Yes and similar to the ones that Kazzy worked on. I gave her the las noches ones and she added some stuff to them like the teleportation. Actually KT helped as well so these are kinda combined they are not all from me.

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Bah useless rules there need to be some new ones
Suggest if you must instead of complaining if you dont wanna help stop complaining if you wanna help then help. Yes I am being blunt cause I am not in one of the best moods right now seph.
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Hahahahah Oh Hally.
If you leave this thing dies.
Plain and simple.
I, Lord Killsworth Edvund the Third, you, and Jeniphonse Malimaron (Spleen) are all that is left of the old verse. Spleen has one foot out of the door already.
When you leave, this world goes in the drain.
So think wisely of when you decide to end a tradition of glory. You're all thats left.
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Old 09-13-2010, 03:39 PM   #5
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Default Re: Bleach Fv Rules and Guidelines!!

I was gonna say that these ones look like the old ones. XD
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Old 09-13-2010, 03:42 PM   #6
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Default Re: Bleach Fv Rules and Guidelines!!

Partly its a mix but they are basic fv rules that ppl should follow. Yes they are old but Gming was created way before this forum even started.
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Hahahahah Oh Hally.
If you leave this thing dies.
Plain and simple.
I, Lord Killsworth Edvund the Third, you, and Jeniphonse Malimaron (Spleen) are all that is left of the old verse. Spleen has one foot out of the door already.
When you leave, this world goes in the drain.
So think wisely of when you decide to end a tradition of glory. You're all thats left.
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Old 09-13-2010, 03:43 PM   #7
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Default Re: Bleach Fv Rules and Guidelines!!

Its just the thread of Kazzys was locked and my old las noches thread is gone so they have to be restated again. Makes sense for the newbies and such so I dont have to tell them this in big long pms. Saves me work
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Hahahahah Oh Hally.
If you leave this thing dies.
Plain and simple.
I, Lord Killsworth Edvund the Third, you, and Jeniphonse Malimaron (Spleen) are all that is left of the old verse. Spleen has one foot out of the door already.
When you leave, this world goes in the drain.
So think wisely of when you decide to end a tradition of glory. You're all thats left.
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Old 09-13-2010, 05:40 PM   #8
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Default Re: Bleach Fv Rules and Guidelines!!

Cry me a river. ther eis no way everyone is equal in power and speed.
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Old 09-13-2010, 05:41 PM   #9
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Default Re: Bleach Fv Rules and Guidelines!!

The point is if you say "I am faster so my attack will hit and you cant dodge or counter" That is gm.
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Hahahahah Oh Hally.
If you leave this thing dies.
Plain and simple.
I, Lord Killsworth Edvund the Third, you, and Jeniphonse Malimaron (Spleen) are all that is left of the old verse. Spleen has one foot out of the door already.
When you leave, this world goes in the drain.
So think wisely of when you decide to end a tradition of glory. You're all thats left.
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Old 09-13-2010, 05:42 PM   #10
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Default Re: Bleach Fv Rules and Guidelines!!

I tryed to overpower one of teddies ceros with my special cero and got called gm for it and died as a result. I overpowered and that was wrong on my part entirely
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Spoiler:

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Hahahahah Oh Hally.
If you leave this thing dies.
Plain and simple.
I, Lord Killsworth Edvund the Third, you, and Jeniphonse Malimaron (Spleen) are all that is left of the old verse. Spleen has one foot out of the door already.
When you leave, this world goes in the drain.
So think wisely of when you decide to end a tradition of glory. You're all thats left.
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Old 09-13-2010, 05:44 PM   #11
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Default Re: Bleach Fv Rules and Guidelines!!

Rules for FV won't ever work Hally. That's why it's called FV.
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Old 09-13-2010, 05:46 PM   #12
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Default Re: Bleach Fv Rules and Guidelines!!

But there needs some guidliness. I follow rules when I fight unlike some ppl. So what are you saying I should just not. Then you can not call ppl out on gm etc. Rules do work just not 100 million. The point is things are out of hand and if this does not get fixxed I dunno. I love fv I cant just watch it fall apart and it is.
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Spoiler:

Quote:
Hahahahah Oh Hally.
If you leave this thing dies.
Plain and simple.
I, Lord Killsworth Edvund the Third, you, and Jeniphonse Malimaron (Spleen) are all that is left of the old verse. Spleen has one foot out of the door already.
When you leave, this world goes in the drain.
So think wisely of when you decide to end a tradition of glory. You're all thats left.
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Old 09-13-2010, 05:54 PM   #13
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Default Re: Bleach Fv Rules and Guidelines!!

Its the same rules that were posted before......Kazzy had a bunch of the same rules.
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Spoiler:

Quote:
Hahahahah Oh Hally.
If you leave this thing dies.
Plain and simple.
I, Lord Killsworth Edvund the Third, you, and Jeniphonse Malimaron (Spleen) are all that is left of the old verse. Spleen has one foot out of the door already.
When you leave, this world goes in the drain.
So think wisely of when you decide to end a tradition of glory. You're all thats left.
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Old 09-13-2010, 05:54 PM   #14
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Default Re: Bleach Fv Rules and Guidelines!!

Quote:
Originally Posted by shinmarubountyhunter View Post
Rules for FV won't ever work Hally. That's why it's called FV.
Rules for fine for FV as long as they don't limit how much we can do in a turn or not let us use moves we made these rules are so people don't make a move that no one can possibly counter in any way.
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Old 09-13-2010, 05:58 PM   #15
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Default Re: Bleach Fv Rules and Guidelines!!

Thank you Zetsu
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Spoiler:

Quote:
Hahahahah Oh Hally.
If you leave this thing dies.
Plain and simple.
I, Lord Killsworth Edvund the Third, you, and Jeniphonse Malimaron (Spleen) are all that is left of the old verse. Spleen has one foot out of the door already.
When you leave, this world goes in the drain.
So think wisely of when you decide to end a tradition of glory. You're all thats left.
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Old 09-13-2010, 06:01 PM   #16
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Default Re: Bleach Fv Rules and Guidelines!!

No it is explaining how auto hits are wrong wheather you are power based or speed based the point is an auto hit is an auto hit and there is no other way to put it. Why dont you understand that.
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Hahahahah Oh Hally.
If you leave this thing dies.
Plain and simple.
I, Lord Killsworth Edvund the Third, you, and Jeniphonse Malimaron (Spleen) are all that is left of the old verse. Spleen has one foot out of the door already.
When you leave, this world goes in the drain.
So think wisely of when you decide to end a tradition of glory. You're all thats left.
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Old 09-13-2010, 06:02 PM   #17
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Default Re: Bleach Fv Rules and Guidelines!!

Quote:
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Thank you Zetsu
Your welcome i hate when people do a move and say you can't counter no matter what you do it's not fun when someone kills you on their first turn before you can make your first turn with a super gm move.
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Old 09-13-2010, 06:04 PM   #18
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Default Re: Bleach Fv Rules and Guidelines!!

Quote:
Originally Posted by Hally View Post
But there needs some guidliness. I follow rules when I fight unlike some ppl. So what are you saying I should just not. Then you can not call ppl out on gm etc. Rules do work just not 100 million. The point is things are out of hand and if this does not get fixxed I dunno. I love fv I cant just watch it fall apart and it is.
That's true, I retract my statement.
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Old 09-13-2010, 06:05 PM   #19
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Default Re: Bleach Fv Rules and Guidelines!!

Thank you shin.
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Hahahahah Oh Hally.
If you leave this thing dies.
Plain and simple.
I, Lord Killsworth Edvund the Third, you, and Jeniphonse Malimaron (Spleen) are all that is left of the old verse. Spleen has one foot out of the door already.
When you leave, this world goes in the drain.
So think wisely of when you decide to end a tradition of glory. You're all thats left.
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Old 09-25-2010, 06:02 PM   #20
Hally
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Hahahahah Oh Hally.
If you leave this thing dies.
Plain and simple.
I, Lord Killsworth Edvund the Third, you, and Jeniphonse Malimaron (Spleen) are all that is left of the old verse. Spleen has one foot out of the door already.
When you leave, this world goes in the drain.
So think wisely of when you decide to end a tradition of glory. You're all thats left.
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