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View Full Version : A discussion of Supports.


VirtualAlex
10-31-2010, 12:34 AM
Not all supports are created equal. I would like to discuss the best and worst supports in the game, also please give reasoning why they are so. I'll start.

Hinata, Pain, Neji are all excellent supports because of their 360 attack that knock back. They come out quick and stop most attacks dead. These three are in a clase of their own because they have a unique support.

Lots of people have a ranged attack, like Itachi for example. However I have found Kakuzu much better than Itachi because he shoots 3 (or 4?) fireballs instead of one, covers a very wide range. Also I would like to point out that Diedara has an excellent support with his 2-clay bird jutsu because they have a pretty tight turning radius and a high chance of catching people who are jumping around. Asuma sucks here. He has an attack thats the same as itachi except it only goes two feet. Also Seaguetsu sucks with his water dragon because it's slow, flies too high and doesn't turn tight enough.

Sakura and Tsunada are both excellent as their jutsus come out quickly and set you up for arial juggles.

Hidan also rocks because his attacks go on forever and it's great for getting people away from you.

XYuNG_TA3X
10-31-2010, 01:20 AM
i h8t3 all 3 of thm =_=

Dobermann2323
10-31-2010, 02:36 AM
I agree with you about Pain, Hinata and Neji. They great because of the 360 degree support. Jugo isn't bad to have as a support, especially when you're a mid - long range fighter and your opponent is too close, Jugo will send him flying... Providing that he hits the target because he's quite slow to start his attack. I find Naruto/ SM Naruto is quite helpful because of the exact same reason, except he runs alot further to reach his target unlike Jugo. When it comes to supports with water techniques like either Suigetsu or Kisame. I go for Kisame. For obvious reasons.
My ideal 2 supports all depend on my opponent. But in general i usually choose Itachi as he can stall my opponent by a flame jutsu, and is a guard type so he protects me while im powering up, 2 great qualities. The other is SM Naruto, which i've already stated the reasons for.
Another character i don't mind using is Tobi, as he appears fairly quickly behind the opponent and bombs him as if he's Al Qaeda in an Akatsuki cloak

shadow-of-kabuto
10-31-2010, 07:39 AM
I would have to say Orochimaru and Kabuto are AMAZING supports. Kabuto's jutsu has a wide and long range, and Orochimaru's follows you somewhat unless you jump past it. Meanwhile Karin's and Hidan's are great for setting up Ultimate Jutsu. Lars' is really good, seeing how it stops their attacks and hit's them up into the air.

VirtualAlex
10-31-2010, 12:18 PM
Oh I think it's worth noting than some characters are MUCH better than others as "Balance" type support because of the projectiles they throw. For example Sasuke is an amazing Balance because he throws like 16 shirukens. Also sage-naruto throws double windmills. Other characters are not as well suited for that support type.

bobbyyug
10-31-2010, 02:35 PM
karin is a good support when her attack hits it poisons slows and lowers the enemys def

Reyno
10-31-2010, 05:15 PM
Oh I think it's worth noting than some characters are MUCH better than others as "Balance" type support because of the projectiles they throw. For example Sasuke is an amazing Balance because he throws like 16 shirukens. Also sage-naruto throws double windmills. Other characters are not as well suited for that support type.

Best characters for balanced projectiles... Sai, Shino, Konan. Konan's and Shino's projectiles go a good distance and are difficult to get away from. Sai, though... his birds can't even be dodged. They will always hit and can only be blocked. It's really pretty ridiculous.

VirtualAlex
10-31-2010, 09:03 PM
What do you mean they can't be Dodged? I have never had that experience with Sai O_O

Reyno
10-31-2010, 09:08 PM
Try it for yourself. Sai's chakra projectile - the birds. They track like hounds. Ever had someone use them against you? Ever tried to dodge them? It's practically impossible.

vermillionrasengan
11-01-2010, 08:31 PM
Asuma's support is good if someone is comboing you, or possibly spamming, hes the way to go, and its called SUIGETSU not seagaetsu, TSUNADE not Tsunada, and DEIdara not DIEDARA, wow did you even play th game or did you not learn how to type >___>

Wow i think Hidan's support can be cheap sometimes, because with him you can get into any UJ

VirtualAlex
11-01-2010, 08:53 PM
Asuma is strictly worse than Itachi/Sasuke/Kakazu is he not?

Fan of Minato
11-01-2010, 09:00 PM
I like SM Naruto's Rasenrengan. It usually acts as a distraction. ;D

Sagepain
11-01-2010, 09:37 PM
My main support is Killer bee at ALL Times, People get hit by him a lot when there getting aggresive in a fight with my sasori:)
With my drive gauge filled, its a nightmare to get hit by him.

coolm3
11-02-2010, 05:35 PM
One of the best supports in my opinion (provided that the person blocks it or not) is Taka Sasuke because he chases you down and unless you block it will leave you dangerously open for attack :) I don't use him much though I just random my people.

Frost ninja
11-02-2010, 06:35 PM
In my opinion heres some good supports for reasons...

Chiyo (Balance or guard) - Guard covers a wide area around the charger, her balance cover fire is by far the best in the game. Good homing, slight delay which can cause block stun, allow for locks, even let you land a U1, U2, or U3 on the victim if it lands.
Her regular assist is nothing to sneeze at. Free charge, combo, U1, U2, or U3

Ino (Balance) - Explosive flower is good against Dei's, puppet users, and most linear players. Her c.Kunai allows for fast and effective poisoning while supplimenting the main character's c.Kunai damage.

Tobi (Attack) - Explosives go the whole way across the screen at the opponent. Adds stage hazards and forces the opponent to move. In attack, his assist links into a free knock back which is always helpful.

Tenten - Stage hazards, Good damage if they all connect, launching effect which allows for air combos, sometimes useful as a combo ender as it puts up a small wall to let you have time to charge or continue your offence.

Sasori - Two assist types (Giant hammer and six-inch nail), as well as one of the most damaging c.Kunai in the game. Great for extra damage, beating out campers, knock backs, or kunai damage.

Orochimaru - Great for making distance. The amount of time it takes for the animation to end is amazing so good charging time to be had. Some homing, large hitbox...

Kankuro - May rain is essentially the anti-susanno when used right, but his explosives cover a huge range, horizontally so as to punish side dashers. If used with tobi, it can be a lethal combination (they can't run back, forward, or to the side)

Parak111
11-03-2010, 11:18 AM
I don't know about the worst combination, but the best are Sage Mode Naruto and Akatsuki Sasuke. They're with the title "The two, grown up". That's the best combination. The gauge fills a lot faster than a normal gauge, and the way it fills up is faster as well. I can already land a team ougi with them on the 35th second since I began the match. The gauge fills up THAT fast.

Frost ninja
11-03-2010, 02:33 PM
I don't know about the worst combination, but the best are Sage Mode Naruto and Akatsuki Sasuke. They're with the title "The two, grown up". That's the best combination. The gauge fills a lot faster than a normal gauge, and the way it fills up is faster as well. I can already land a team ougi with them on the 35th second since I began the match. The gauge fills up THAT fast.

Thats debatable, actually. The reason is fills so fast is because the attack orbs (which, from what I can tell, affect the speed at which assists can be reused) is maxed out. To be honest, rock lee and guy have the same thing as "Hot-blooded master and student", and the combo attack/Dynamic entry are imo much better than chidori and at times rasen

Parak111
11-03-2010, 02:45 PM
Thats debatable, actually. The reason is fills so fast is because the attack orbs (which, from what I can tell, affect the speed at which assists can be reused) is maxed out. To be honest, rock lee and guy have the same thing as "Hot-blooded master and student", and the combo attack/Dynamic entry are imo much better than chidori and at times rasen

I think that all the people who have titles have a stronger support system. Including Lee and Guy's combinations.

I just find Naruto and Sasuke's the strongest. I think their combos are slightly stronger...well in my opinion.

Frost ninja
11-03-2010, 02:54 PM
I think that all the people who have titles have a stronger support system. Including Lee and Guy's combinations.

I just find Naruto and Sasuke's the strongest. I think their combos are slightly stronger...well in my opinion.

Well it is your opinion. Personally I don't like SN or taka sause but you are right then it comes to the titles and power boosts.

Groups with titles get 6 possible orbs
SN and Taka sause get 6 in attack only
Kank with Chiyo and Sasori for assist get 3 in attack, 3 in guard

Groups without usually have 4 (2 supports)
Groups without and only have one support usually have (if I remember right 3 or it might still be 4)

Pain_man_who_became_god
11-03-2010, 03:11 PM
i personally like asuma and kakuzu. short and long projectiles. works wonders for 6tk esp. if he cant get close. i beat most 6tk now. orochis good as hell. but my fav is sasori with kaku/deidara triple projectiles or double project. and feint attack. works everytime

VirtualAlex
11-04-2010, 09:50 AM
Like I said before, Asuma's support is strictly worse than Itachi, Kakuzu or Sasuke. It's the same fire ball animations except it's travel distance is neutered.

Can you guys please explain these orbs more? I am assuming you are talking about those circles in the character select screen? I have been wondering a about those a ton! Please explain how they work and how they effect the game?

Frost ninja
11-04-2010, 11:38 AM
Like I said before, Asuma's support is strictly worse than Itachi, Kakuzu or Sasuke. It's the same fire ball animations except it's travel distance is neutered.

Can you guys please explain these orbs more? I am assuming you are talking about those circles in the character select screen? I have been wondering a about those a ton! Please explain how they work and how they effect the game?

Asuma's assist is by no means bad. The smoke gives a good cover to use something else on the blocking opponent, it has decent knockback and damage, and its not near as easy to KnJ out of because of the delay. Itachi's fireball is not necessarily "superior", they are so different you can't compare them.

Aside from that the orbs data in this post is wrong, read my more recent post for the correct answer

VirtualAlex
11-04-2010, 12:24 PM
Regarding Asuma: His support is fine. But all it is is a short range fireball. It has no advantages over itachi's fireball. Other than him being Asuma.

Regarding Orbs: I appreciate your insight but there is no way anything happens 6, or even 3 times faster. 6X faster would be totally insane. However I will have to test this a little. If anyone else knows more about this subject I am literally DYING to know.

Frost ninja
11-04-2010, 02:10 PM
Power (Red) - This determines the strength of your Team Ultimate Jutsu. Landing a team jutsu with nothing for this stat will do default damage, which equates to the damage of the combo plus default damage for the Ultimate Jutsu following it. Having a max stat for this will double the damage of the team jutsu.

For example, landing Sasuke's Amaterasu will cause roughly 25% life with no power stat when used as part of a Team Jutsu but will do 50% damage with a max power stat. This can be done by teaming up Sasuke (Taka) as the main and Sage Naruto as the assist.

Speed (Blue) - This determines the rate at which the assist bar refills after use. Default refill speed for a two-man team is roughly 8 seconds but, at max, this is halved to 4 seconds.

Drive (Purple) - This determines the rate at which the drive meter is filled via calling assists and causing damage with assists. At zero with a two-man team, this takes 6 successful assist attacks to fill to max. With the stat at max, it takes 4 successful assists. The rate at which it fills from other auto-assists also increases in accordance with the stat.

For example, if the Drive Meter is at lv1 and you have a G-type assist, you can get the meter to lv2 by initiating a Chakra Charge about three times if you have max Drive stat.

VirtualAlex
11-04-2010, 02:26 PM
I am still confused with how the assist types matter. If I am Lee + Guy and have max power, but guy is on Guard mode. Do I not reap any benefits? Or does Lee still do more (x2) damage with a team jutsu? Or does he only do that damage if Guy is attack supporT?

Frost ninja
11-04-2010, 02:40 PM
I am still confused with how the assist types matter. If I am Lee + Guy and have max power, but guy is on Guard mode. Do I not reap any benefits? Or does Lee still do more (x2) damage with a team jutsu? Or does he only do that damage if Guy is attack supporT?

Assist types have no bearing from what I can tell.

VirtualAlex
11-05-2010, 10:55 PM
Heh yeah, Diedara + Sasori as support have a huge speed bonus, and I feel like I can use Sasori like every couple of seconds. Thanks! I finally know what those stupid orbs do!

Did I ever mention how utterly USELESS the manual is for this game?

KesshiStorm2
11-07-2010, 02:14 PM
Neji/Hinata and Choji/Gaara
I usually always use 2 of these characters as supports because of Neji/Hinatas support attack always helps me out when caught in a combo because i'm terrible at using substitutions. Also when you can't find a safe time to charge your chakra they act as a good defense from attacks while I charge my chakra bar. And Choji/Gaara because they're good for distracting the opponent in the beggining of the match so they become more vulnerable to hit with one of your Jutsu. Also same reason as Neji/Hinata because they're good for distracting the enemy/protecting you while charging chakra.

Suirad12
11-07-2010, 06:18 PM
Power (Red) - This determines the strength of your Team Ultimate Jutsu. Landing a team jutsu with nothing for this stat will do default damage, which equates to the damage of the combo plus default damage for the Ultimate Jutsu following it. Having a max stat for this will double the damage of the team jutsu.

For example, landing Sasuke's Amaterasu will cause roughly 25% life with no power stat when used as part of a Team Jutsu but will do 50% damage with a max power stat. This can be done by teaming up Sasuke (Taka) as the main and Sage Naruto as the assist.

Speed (Blue) - This determines the rate at which the assist bar refills after use. Default refill speed for a two-man team is roughly 8 seconds but, at max, this is halved to 4 seconds.

Drive (Purple) - This determines the rate at which the drive meter is filled via calling assists and causing damage with assists. At zero with a two-man team, this takes 6 successful assist attacks to fill to max. With the stat at max, it takes 4 successful assists. The rate at which it fills from other auto-assists also increases in accordance with the stat.

For example, if the Drive Meter is at lv1 and you have a G-type assist, you can get the meter to lv2 by initiating a Chakra Charge about three times if you have max Drive stat.

Skye you cheeky bastard, I told you about that. :D No credit? lol

Anyway, as far as the Hinata, Neji, and Pain assists go (Best defense support imo) they all combo into Konan's Ultimate Justu. Good tip for any Konan mainers out there.

VirtualAlex
11-07-2010, 06:31 PM
Just realized the amazing effects of Chiyo with her ability to hold the opponent still for such a long time. If it hits, it's a free UJ, if they block it's a free grab.