Ninja of Cao
01-31-2010, 06:25 AM
NOTE: BECAUSE OF NOT BEING HISTORICALLY ACCURATE AND HAVING BAD QUALITY, THIS ROLEPLAY IS CLOSED. VISIT HERE (http://naruto.viz.com/forum/showthread.php?t=57751)FOR A MORE REALISTIC ROLEPLAY EXPERIENCE.
A roleplay of the Swedish Great Power Era.
History:
Sweden, starting with control of Finland, has now become one of Europe's leading powers together with their ally, Austria. The Swedish empire has caused complete conquest of the neighbors in Norway, and their enemies in Denmark are desperately fighting their two-front war against Sweden in the north and Austria in the south. As the 15th century gave way to the 16th, the Swedish-Austrian alliance was the greatest power in Europe and was soon going to spread their empire all over the world. With the help of Sweden, Austria took control over the Prussian empire ruled by the Teutonic Order. Their rivals in Russia are preparing to launch a huge army against the alliance, hoping to push them back to their homelands. However, without the armies of Novgorod, which had been taken over by Sweden years ago, the forces of Russia, Denmark, and remaining resistance of the Teutonic Order, quickly searches for more allies and manage to turn both France and Spain against the Swedish empire. Austria bravely enters the war to protect their allies, but the outcome is unsure. Sweden and Austria have weapons and experience on their side, but they don't have the numbers.
Rules:
Country info:
Allies means the country's current alliances. Allies are promising to help each other in wars. New alliances might be formed or broken during the roleplay.
Enemies means the country's current enemies. Enemy countries will have their armies fighting each other whenever is possible. Peace can be made during the roleplay.
Favored unit class means this country's favored unit class (infantry, cavalry, artillery). The country's favored unit class gets a bonus when fighting. The favored unit class cannot be changed.
Territories means the current provinces under the country's control. If the word 'complete' is before the name of a country, it means that the current country controls all land of that country. New territories can be claimed by conquest, diplomacy, or colonization.
Reputation indicates the reputation of the country. Reputation can have some effects on your diplomacy and can increase or decrease depending on choices made by the king and how he is looked upon by the outside world. The reputation level starts at 5, and can increase or decrease during the roleplay. A king that cares about his people and only fights for protection will have an increased reputation. A king that searches conquest and joins too many wars will have a decreased reputation. What increases/decreases the reputation will be said after the number. For example: "Reputation: 4 (-1 from war), means that the country have joined too many wars and therefore have a -1 to their reputation.
Relation towards... shows the country's relation towards another country. Allies and trade partners will have increased relation, while enemies will have a decreased relation. Starting allies will start with a relation of +10 and starting enemies will start with a relation of -10. The relations can increase and decrease without limits. Your reputation can affect your relation towards other countries: for each -2 you get to your reputation, you will get an additional -1 to your relation towards ALL countries.
King is the role of the ruler of a country. At this era, kings were often leading their armies into combat. However, this is a choice for the king to make. A king has to be male, and there can only be 1 king.
Queen is the secondary ruler of a country if there is a king. If the king is on the field, the queen is in control of the country meanwhile. If there is no king, the queen will rule the country until there is a heir to the throne. A queen has to be female, and there can only be 1 queen.
Prince/princess is the heir of the throne. If the king dies, the prince or princess will take his role. There can be multiple princes and princesses, but there can only be 1 heir of the throne (the first to choose this role will become the heir of the throne. If the heir of the throne would die, the second to become prince/princess will become the heir of the throne and so on).
Admirals means the country's current fleet commanders. Admirals will have their own flagship (frigate or battleship), and will lead the fleet into combat. An admiral will increase the efficiency of his assigned fleet.
Generals means the country's current field commanders. Generals will mostly fight on horseback, and will lead the army into combat. A general will increase the efficiency of his assigned army.
Marine soldiers are soldiers fighting on ships instead of the field. Marine soldiers are under command of the admirals and can be any class of infantry. Cavalry cannot be marine soldiers.
Soldiers are soldiers fighting on the field. Soldiers are under command of the generals and can be of any class (infantry, cavalry, artillery).
Diplomacy:
Diplomacy can be a better choice than warfare sometimes. Diplomacy is to negotiate with other countries and can only be done by the current rulers. Sometimes, it might be good to ask your royal advisor (I will play all countries' advisors), before answering to a diplomatic proposal. You can make up your own diplomatic proposals, or some of the following:
Alliance will make two countries good friends and promise to help each other if new wars are declared. To declare an alliance, the proposing country and the country targeted for the proposal must be at peace with each other. You can not ally with your enemies, or an enemy of a current ally.
War will declare war on the other country. After sending another country a declaration of war, the war begins. The country that war was declared upon cannot reply, but can make a counterproposal of peace.
Peace will stop any current hostilities between the two countries and making them incapable of declaring another war upon each other for a time. Must be accepted by both countries' rulers before becoming official. Can only be used if the countries are at war.
Military aid request will request military aid of another country against an enemy. To do this you must be at peace with the country you are requesting aid from. The country can accept or refuse. If they accept, they must send at least 1 regiment into the territory you have requested aid to. If they refuse, they will break any alliance they might have with you.
Land combat:
Land combat is the main combat style of the roleplay. Available units are in the country info. When you join as a soldier of the country, you will choose what class you are; infantry, cavalry, or artillery. Infantry are foot soldiers, mostly meant for defense. They are effective for moving through rough terrain, such as forests or mountains, or to defend these areas.
Cavalry are infantry mounted on horses excellent for attack, but weak for defense. They move quickly in open terrain, but they are slow in forests and rivers, and can barely move at all in mountains. Artillery is cannons that is effective for sieges, since they can destroy the city or erase the walls without risking losses. They can also work as a land defense against attacks from the sea. They are, however, extremely weak when defending in field combat, and are only recommended as a support weapon deep behind the front lines. Also, artillery move extremely slowly, no matter the terrain.
All unit classes have 3 statuses: Fire, Shock, and Morale. All land units have health of 10.
Fire damages the health directly. For example: a regiment with 6 in offensive fire attacks a regiment of the same size (a regiment always have 10 in health). This will reduce the defending regiment's health with 6, leaving a total of 4 health points left. If the defending unit's defensive fire value is higher than the attacking unit's offensive fire value, the defending units will make the first strike. However, if 2 regiments, both with an offensive fire value of 6, making it totally 12, attacks a lone regiment, it will be 12 in fire vs 10 in health, resulting in the complete destruction of the defending regiment.
Shock damages the morale instead of health. Cavalry are the best to use for shock. For example: A regiment with 5 in offensive shock attacks a regiment with 5 in morale, reducing the defending regiment's morale to 0, forcing them to retreat. However, if a unit with 5 in offensive shock attacks a regiment with 6 in defensive shock, the attacking regiment is forced to retreat.
Morale is the soldier's will to fight. Morale are decreased by the opposing regiment's shock value. If the morale reaches 0, the regiment is forced to retreat, no matter if the odds for victory are with them or not.
Naval combat:
Naval combat can be a common or rare type of combat in the roleplay, depending on the country's location. A country that is completely inland won't have access to ships unless they capture a province close to the sea. There are 4 ship classes:
Battleship are the largest ships of the fleet. They are excellent for naval combat and blockades. However, they move slowly.
Frigate are a smaller military vessel than the battleship, but is still effective. They are designed to move as fast as possible, and are therefore excellent for interception of enemy fleets. When deployed in large numbers, they can make a devastating force against much larger ships.
Galley is a small frigate that is very light in armament and size. However, they are fast moving and have excellent maneuverability, making them harder to hit than larger ships.
Transport is a class of ships with the same size as the frigate, but barely have any armament at all. Instead, they have the unique ability to transport soldiers over the seas. Most transports can only carry 1 regiment at a time, while some countries have developed their own transports with larger transport capacity.
All ship classes have 3 statuses: Number of cannons, size, and speed.
Number of cannons is the ship's ability to inflict damage. Each cannon causes 1 point of damage to the opposing ship's hull size. For example: If a battleship with 60 in hull size is attacked by a frigate with 35 cannons, the battleship will lose 35 points from it hull size, making it a total of 25 points remaining. However, if the defending ship's speed is higher than the speed of the attacking ship, the defending ship will attack first.
Size means the size of the ship's hull. The larger the ship is, the more damage it can resist before it sinks. The enemy's number of cannons will be equal to the damage it can perform to the ship (an example is in the Number of cannons section).
Speed indicates how fast the ship can move. The fastest ship in the combat will fire first. Also, the faster the ship is, the quicker it can travel over the seas. Large battleships are slow, while frigates and galleys are fast. Transports have a different level of speed, depending on what country model they are.
How to join:
To join this roleplay, you must, of course, let me know that you join. If you join as a king, queen, or prince/princess you simply say so. If you join as an admiral, general, marine soldier, or soldier, select 1 of the available regiment classes. You will then 'become' that regiment. One regiment is 1000 men. You can die in this roleplay, but you will still be a member. For example: The king of a country is killed in action. The throne heir player will become the new king player, while the king player can play again as a regiment or general/admiral. Please join and good luck.
Austria:
Allies: Sweden.
Enemies: Denmark, France, Russia, Spain, Teutonic Order.
Favored unit class: Infantry.
Territories: Complete Austria, western and southern Prussia.
Reputation: 5.
Relation towards Denmark: -10.
Relation towards France: -10.
Relation towards Russia: -10.
Relation towards Spain: -10.
Relation towards Sweden: 12.
Relation towards Teutonic Order: -10.
Members:
King: kejon16.
Queen: None.
Prince/princess: None.
Admirals: None.
Generals: None.
Marine soldiers: None.
Soldiers: None.
Available regiments:
Austrian carbine trooper
Offensive fire: 4.
Defensive fire: 4.
Offensive shock: 2.
Defensive shock: 2.
Offensive morale: 2.
Defensive morale: 3.
Description: Austrian soldier armed with a light carbine and equipped with a light armor. Their weapons are light and have high rate of fire compared to rifles, making them effective when countering massive infantry charges.
Austrian halberdier
Offensive fire: 2.
Defensive fire: 3.
Offensive shock: 1.
Defensive shock: 0.
Offensive morale: 3.
Defensive morale: 3.
Description: Light Austrian infantry equipped with light armor and armed with a halberd. Although poorly trained, they are devastating in large numbers.
Man at arms
Offensive fire: 2.
Defensive fire: 4.
Offensive shock: 1.
Defensive shock: 1.
Offensive morale: 3.
Defensive morale: 4.
Description: Man at arms are a very common infantryman for most medieval armies. They are armed with a long sword, a heavy body armor, and a shield, making them effective defensive units.
Iron cannon
Offensive fire: 6.
Defensive fire: 1.
Offensive shock: 2.
Defensive shock: 0.
Offensive morale: 3.
Defensive morale: 1.
Description: Large iron cannon manned by 2 soldiers, one to reload and one to fire. Effective for sieges against fortified cities, but lacks strength for field combat.
Swedish support infantry
Offensive fire: 4.
Defensive fire: 4.
Offensive shock: 2.
Defensive shock: 2.
Offensive morale: 3.
Defensive morale: 3.
Description: Swedish soldiers taken from the Gustavian infantry sent to the allies of the Swedish kingdom to assist in multi-front wars. Strong infantry armed with bayonet rifle and rapier. Lacks specializations, trained to have equal strength no matter the situation or opposition.
Teutonic crusader
Offensive fire: 4.
Defensive fire: 2.
Offensive shock: 3.
Defensive shock: 1.
Offensive morale: 4.
Defensive morale: 2.
Description: A knight of the Teutonic order wearing a heavy body armor and armed with a spear and long sword. Powerful offensive cavalry used during the Crusade against the Muslims, many years ago.
Available ships:
Austrian transport cruiser
Cannons: 10.
Size: 30.
Speed: 3.
Description: Austria used these large transport ships to send foot soldiers to Sweden without having to pierce through the Danish defenses on land. It can carry up to 4 regiments.
Frigate
Cannons: 34.
Size: 40.
Speed: 8.
Description: Frigates are designed to carry a large number of cannons without decreasing its speed and maneuverability. It is a medium-sized vessel effective for interception or protection of vulnerable ships.
Galley
Cannons: 18.
Size: 26.
Speed: 6.
Description: A small, light ship with great maneuverability that can intercept and, when deployed in massive numbers, destroy much larger ships.
Two-decker
Cannons: 42.
Size: 50.
Speed: 4.
Description: A large, two-decked vessel mostly armed with 40-45 cannons. It is a slow ship, but can be devastating once within firing range of its target.
Denmark:
Allies: Teutonic Order.
Enemies: Austria, Sweden.
Favored unit class: Infantry.
Territories: Fyn, Sjaelland.
Reputation: 5.
Relation towards Austria: -10.
Relation towards France: 0.
Relation towards Russia: 0.
Relation towards Spain: 0.
Relation towards Sweden: -10.
Relation towards Teutonic Order: 10.
King: None.
Queen: None.
Prince/princess: None.
Admirals: None.
Generals: None.
Marine soldiers: None.
Soldiers: None.
Available regiments:
Danish cannon
Offensive fire: 5.
Defensive fire: 2.
Offensive shock: 2.
Defensive shock: 0.
Offensive morale: 2.
Defensive morale: 1.
Description: A lighter version of the worldwide used Iron cannon, the Danish cannon is quicker to deploy and reload. It is still an effective siege weapon.
Danish infantry
Offensive fire: 3.
Defensive fire: 3.
Offensive shock: 1.
Defensive shock: 1.
Offensive morale: 3.
Defensive morale: 3.
Description: The main infantry force of Demark during the war against Sweden. Armed with a bayonet rifle and a short sword.
Danish partisan
Offensive fire: 4.
Defensive fire: 3.
Offensive shock: 4.
Defensive shock: 2.
Offensive morale: 7.
Defensive morale: 5.
Description: In the 15th century Denmark had to surrender the territory of Skane to the Swedish army led by Gustav Vasa. But sometime between the 16th and 17th century a resistance group were created to retake Skane. These were called Snapphanar, farmers of Skane that had taken arms against the Swedish Empire and joined forces together in the forests. They had no military training and were poorly equipped; more than half of the Danish partisan army were still using the aging crossbow as their only weapon. In the late 17th century, Sweden tricked the Snapphanar to join together in a clearing were they became an easy target for a Swedish ambush force. After almost every Danish partisan were killed, noone in Skane dared taking arms against Sweden again, causing the end of the organization and only a few of the Danish partisans remain today. But now they are veterans with modern weapons and are eager to retake their homeland.
Danish spear cavalry
Offensive fire: 4.
Defensive fire: 1.
Offensive shock: 4.
Defensive shock: 1.
Offensive morale: 4.
Defensive morale: 2.
Description: Highly trained mounted spearman used to break enemy formations. They are armed with a long spear or lance, a rapier, and wields a light armor.
Danish spearman
Offensive fire: 2.
Defensive fire: 2.
Offensive shock: 1.
Defensive shock: 0.
Offensive morale: 3.
Defensive morale: 3.
Description: The infantry class used to cover southern Denmark for protection against the Austrian attacks. They are armed with a long spear, a rapier, and wears a light armor.
Danish Union soldier
Offensive fire: 4.
Defensive fire: 4.
Offensive shock: 1.
Defensive shock: 2.
Offensive morale: 2.
Defensive morale: 3.
Description: These infantry soldiers are veterans from the war against Sweden during the time of the Danish-Norwegian Union. However, when Norway fell to the more skilled Swedish soldiers, the Union troops went to protect Denmark's capital in Sjaelland. Armed with a bayonet rifle and a rapier.
Available ships:
Danish corvette
Cannons: 18.
Size: 28.
Speed: 8.
Description: These small galleys were an effective Danish ship during the battles of Skane, Halland, and Gotland. They used to surround the coasts and initiate supporting fire for allied land troops. However, once Sweden deployed their new improved fleet, the Danish corvettes were quickly outmatched.
Transport
Cannons: 8.
Size: 26.
Speed: 3.
Description: A worldwide used class of transport ship able to carry 1 regiment over the seas.
Two-decker
Cannons: 42.
Size: 50.
Speed: 4.
Description: A large, two-decked vessel mostly armed with 40-45 cannons. It is a slow ship, but can be devastating once within firing range of its target.
France:
Allies: Russia, Spain.
Enemies: Austria, Sweden.
Favored unit class: Infantry.
Territories: Complete France.
Reputation: 5.
Relation towards Austria: -10.
Relation towards Denmark: 0.
Relation towards Russia: 10.
Relation towards Spain: 10.
Relation towards Sweden: -10.
Relation towards Teutonic Order: 0.
King: None.
Queen: None.
Prince/princess: None.
Admirals: None.
Generals: None.
Marine soldiers: None.
Soldiers: None.
Available regiments:
Culverin
Offensive fire: 5.
Defensive fire: 2.
Offensive shock: 2.
Defensive shock: 0.
Offensive morale: 3.
Defensive morale: 1.
Description: A smaller, lighter version of the Iron cannon, the culverin is a common support weapon in the 16th and 17th century European armies. Unlike the Iron cannon, the culverin is an effective field artillery, and not only a siege weapon. However, it still requires some protection while reloading.
French mercenary
Offensive fire: 4.
Defensive fire: 2.
Offensive shock: 2.
Defensive shock: 1.
Offensive morale: 4.
Defensive morale: 3.
Description: Mercenaries were common in French, British, and Italian armies during the medieval age and after. Armed with a spear and rapier, and wears a light armor.
French mounted muskeeter
Offensive fire: 5.
Defensive fire: 2.
Offensive shock: 5.
Defensive shock: 3.
Offensive morale: 3.
Defensive morale: 2.
Description: A muskeeter on horseback; a dangerous cavalry in central Europe. Armed with a carbine and a rapier.
French muskeeter
Offensive fire: 5.
Defensive fire: 5.
Offensive shock: 3.
Defensive shock: 2.
Offensive morale: 2.
Defensive morale: 2.
Description: The museeters are highly trained French soldiers equipped with bayonet rifles and rapiers. Strong both in close and ranged combat.
Available ships:
French cruiser
Cannons: 124.
Size: 60.
Speed: 4.
Description: A French version of the three-decker able to carry a few more cannons without decreasing its speed.
Three-decker
Cannons: 120.
Size: 60.
Speed: 4.
Description: A large, three-decked vessel armed with at least 100 cannons. They were effective for blockades, shore bombardments, and naval combat, but they were slow moving.
Transport
Cannons: 8.
Size: 26.
Speed: 3.
Description: A worldwide used class of transport ship able to carry 1 regiment over the seas.
Two-decker
Cannons: 42.
Size: 50.
Speed: 4.
Description: A large, two-decked vessel mostly armed with 40-45 cannons. It is a slow ship, but can be devastating once within firing range of its target.
Russia:
Allies: Teutonic Order, France.
Enemies: Austria, Sweden.
Favored unit class: Infantry.
Territories: Complete Russia.
Reputation: 5.
Relation towards Austria: -10.
Relation towards Denmark: 0.
Relation towards France: 10.
Relation towards Spain: 0.
Relation towards Sweden: -10.
Relation towards Teutonic Order: 10.
King: None.
Queen: None.
Prince/princess: None.
Admirals: None.
Generals: None.
Marine soldiers: None.
Soldiers: None.
Available regiments:
Iron cannon
Offensive fire: 6.
Defensive fire: 1.
Offensive shock: 2.
Defensive shock: 0.
Offensive morale: 3.
Defensive morale: 1.
Description: Large iron cannon manned by 2 soldiers, one to reload and one to fire. Effective for sieges against fortified cities, but lacks strength for field combat.
Man at arms
Offensive fire: 2.
Defensive fire: 4.
Offensive shock: 1.
Defensive shock: 1.
Offensive morale: 3.
Defensive morale: 4.
Description: Man at arms are a very common infantryman for most medieval armies. They are armed with a long sword, a heavy body armor, and a shield, making them effective defensive units.
Muscowian infantry
Offensive fire: 4.
Defensive fire: 3.
Offensive shock: 1.
Defensive shock: 0.
Offensive morale: 3.
Defensive morale: 2.
Description: Offensive infantry used by Muscowy, one of the Russian states. Effective soldiers armed with bayonet rifles, but have no secondary weapons.
Novgoroidan infantry
Offensive fire: 2.
Defensive fire: 2.
Offensive shock: 1.
Defensive shock: 0.
Offensive morale: 2.
Defensive morale: 2.
Description: The infantrymen of the Russian state Novgorod fights with a single spear and wields no armor or secondary weapons. They are poorly trained and expect their large numbers to overpower the opponent rather than their brute force.
Russian lancer
Offensive fire: 1.
Defensive fire: 3.
Offensive shock: 0.
Defensive shock: 2.
Offensive morale: 2.
Defensive morale: 3.
Description: A Russian infantry armed with a long lance effective for defense against incoming enemies. However, lacks offensive abilities.
Available ships:
Three-decker
Cannons: 120.
Size: 60.
Speed: 4.
Description: A large, three-decked vessel armed with at least 100 cannons. They were effective for blockades, shore bombardments, and naval combat, but they were slow moving.
Transport
Cannons: 8.
Size: 26.
Speed: 3.
Description: A worldwide used class of transport ship able to carry 1 regiment over the seas.
Two-decker
Cannons: 42.
Size: 50.
Speed: 4.
Description: A large, two-decked vessel mostly armed with 40-45 cannons. It is a slow ship, but can be devastating once within firing range of its target.
Spain:
Allies: France.
Enemies: Austria, Sweden.
Favored unit class: Infantry.
Territories: Complete Spain.
Reputation: 5.
Relation towards Austria: -10.
Relation towards Denmark: 0.
Relation towards France: 10.
Relation towards Russia: 0.
Relation towards Sweden: -10.
Relation towards Teutonic Order: 0.
King: None.
Queen: None.
Prince/princess: None.
Admirals: None.
Generals: None.
Marine soldiers: None.
Soldiers: None.
Available regiments:
Culverin
Offensive fire: 5.
Defensive fire: 2.
Offensive shock: 2.
Defensive shock: 0.
Offensive morale: 3.
Defensive morale: 1.
Description: A smaller, lighter version of the Iron cannon, the culverin is a common support weapon in the 16th and 17th century European armies. Unlike the Iron cannon, the culverin is an effective field artillery, and not only a siege weapon. However, it still requires some protection while reloading.
Spanish conquisador cavalry
Offensive fire: 5.
Defensive fire: 2.
Offensive shock: 4.
Defensive shock: 3.
Offensive morale: 5.
Defensive morale: 3.
Description: A conquisador riding a horse armed with a carbine and rapier, and also wears a light armor. Just as the conquisador infantry, they are highly motivated.
Spanish conquisador infantry
Offensive fire: 3.
Defensive fire: 3.
Offensive shock: 1.
Defensive shock: 1.
Offensive morale: 4.
Defensive morale: 4.
Description: The conquisadors are Spanish soldiers that has been known for their conquests in North America. Armed with a rifle and a rapier, and wears a light body armor for protection. A highly motivated soldier.
Available ships:
Heavy frigate
Cannons: 35.
Size: 48.
Speed: 9.
Description: A large, but still fast, improvement of the basic frigate. These ships were able to quickly intercept and destroy larger ships, even if they were few.
Three-decker
Cannons: 120.
Size: 60.
Speed: 4.
Description: A large, three-decked vessel armed with at least 100 cannons. They were effective for blockades, shore bombardments, and naval combat, but they were slow moving.
Transport
Cannons: 8.
Size: 26.
Speed: 3.
Description: A worldwide used class of transport ship able to carry 1 regiment over the seas.
Sweden:
Allies: Austria.
Enemies: Denmark, France, Russia, Spain, Teutonic Order.
Favored unit class: Infantry, cavalry.
Territories: Complete Sweden, complete Norway, complete Finland, complete Novgorod, complete Iceland, main country of Denmark.
Reputation: 5.
Relation towards Austria: 12.
Relation towards Denmark: -10.
Relation towards France: -10.
Relation towards Russia: -10.
Relation towards Spain: -10.
Relation towards Teutonic Order: -10.
King: Ninja of Tao.
Queen: None.
Prince/princess: None.
Admirals: None.
Generals: None.
Marine soldiers: None.
Soldiers: None.
Available regiments:
Caroline cavalry
Offensive fire: 7.
Defensive fire: 4.
Offensive shock: 6.
Defensive shock: 5.
Offensive morale: 8.
Defensive morale: 6.
Description: Basic Caroline infantry mounted on horseback is a deadly combination of shock and attack. They were under the command of King Karl XI of Sweden and were used to disrupt enemy formations and demoralize the enemy, rather than being used as an actual attack force; that was the job for the infantry. The Caroline cavalry were first charging against the enemy in a one to three deep and up to twenty long formation to allow all units to attack at once. The tactic was to first deliver a deadly volley of musket fire to disrupt enemy formations or to destroy anti-cavalry defense. After this, they would put their ranged weapons away instead of reloading, and go to close combat with rapiers. This impressive tactic proved to be excellent in the wars against Denmark, Norway, Poland, and even Russia. Although meant to kill formations before the infantry would perform the actually attack, it was soon realized that the Caroline cavalry could be used alone as an attack force.
Caroline infantry
Offensive fire: 6.
Defensive fire: 4.
Offensive shock: 5.
Defensive shock: 4.
Offensive morale: 8.
Defensive morale: 6.
Description: The military reforms of the Swedish king Karl XI created a new force of infantry, specializing in the attack. Devastating volleys of musket rounds would be prelude to a mass charge. The Caroline infantry were sent as a main attack force after the Caroline cavalry had done their job to disrupt the enemy formations. However, when it came that the cavalry could be a main attack force itself, the Caroline infantry were given new tactics, such as the Gustavian infantry tactic.
Culverin
Offensive fire: 5.
Defensive fire: 2.
Offensive shock: 2.
Defensive shock: 0.
Offensive morale: 3.
Defensive morale: 1.
Description: A smaller, lighter version of the Iron cannon, the culverin is a common support weapon in the 16th and 17th century European armies. Unlike the Iron cannon, the culverin is an effective field artillery, and not only a siege weapon. However, it still requires some protection while reloading.
Gustavian infantry
Offensive fire: 5.
Defensive fire: 4.
Offensive shock: 4.
Defensive shock: 3.
Offensive morale: 7.
Defensive morale: 5.
Description: In the early 17th century the musket had a loading time that was still very slow and musket fire needed to be concentrated into volleys to be destructive, as the weapons were very inaccurate and misfires were common. Such a long reloading time meant that the unit would be very vulnerable if all the guns were fired simultaneously. Since the days of Maurice of Nassau this problem was overcome by arranging the unit in lines (twelve, eight, or six deep). When the front rank fired, they would move away to the rear to reload, after which the next rank would fire. Gustav Adolf, the great Swedish king, significantly improved this Maurician infantry tactic. He trained his troops so well that he was able to reduce the number of ranks to only three (one kneeling, the second crouching and the third standing) and yet still maintain continuous fire.
Hackaperit
Offensive fire: 5.
Defensive fire: 1.
Offensive shock: 4.
Defensive shock: 1.
Offensive morale: 4.
Defensive morale: 2.
Description: Hackaperit are the main cavalry force used by Finland. They are armed with a long lance and two short swords.
Iron cannon
Offensive fire: 6.
Defensive fire: 1.
Offensive shock: 2.
Defensive shock: 0.
Offensive morale: 3.
Defensive morale: 1.
Description: Large iron cannon manned by 2 soldiers, one to reload and one to fire. Effective for sieges against fortified cities, but lacks strength for field combat.
Norwegian infantry
Offensive fire: 3.
Defensive fire: 5.
Offensive shock: 1.
Defensive shock: 2.
Offensive morale: 3.
Defensive morale: 4.
Description: Norway's defensive infantry, armed with accurate rifles, was some of the best soldiers used in the Norwegian defense. They are trained to fight in mountains and for defense, but are less effective when exposed to the enemy on an open battlefield.
Novgoroidan infantry
Offensive fire: 2.
Defensive fire: 2.
Offensive shock: 1.
Defensive shock: 0.
Offensive morale: 2.
Defensive morale: 2.
Description: The infantrymen of the Russian state Novgorod fights with a single spear and wields no armor or secondary weapons. They are poorly trained and expect their large numbers to overpower the opponent rather than their brute force.
Royal garrison cavalry
Offensive fire: 7.
Defensive fire: 3.
Offensive shock: 5.
Defensive shock: 1.
Offensive morale: 4.
Defensive morale: 3.
Description: Kungliga Garnisonens Kavalleri (royal garrison infantry), are chosen among captains and lieutenants that are some of the Swedish army's best cavalrymen. Their strategy to first disrupt the enemy formation by timed fire using carbines and then strike with rapiers against the remaining enemies has been proven an effective strategy. Also, the Royal garrison cavalry was to protect the Swedish King during field battles.
Royal garrison infantry
Offensive fire: 6.
Defensive fire: 4.
Offensive shock: 3.
Defensive shock: 2.
Offensive morale: 5.
Defensive morale: 4.
Description: Kungliga Garnisonens Infanteri (royal garrison infantry), are the most trained infantry of the Swedish empire used to protect the capital of Stockholm during threat of attack, or to follow the King himself during field combat. Armed with modern bayonet rifles and rapiers.
Vasa infantry
Offensive fire: 4.
Defensive fire: 3.
Offensive shock: 4.
Defensive shock: 2.
Offensive morale: 6.
Defensive morale: 5.
Description: At the time Denmark was the great power that ruled the North in the 15th century, Sweden was under the cruel rule of Christian I of Denmark. However, the Swedish resistance leader Gustav Vasa were about to change the Swedish government and the tide of power in entire Europe for centuries to come when he attacked the Danish with a huge, well-trained army. His forces consisted of farmers from Mora, a Swedish province famous for their toughness, armed with modern muskets and trained in advanced military tactics. This forces the Danish knights to capitulate from Northen and Central Sweden, and eventually give up the territories of Skane and Halland in Southern Sweden, which were Danish to begin with. When Gustav Vasa was elected king of a united Sweden, he kept the Vasa infantry as his personal army. Even after the king's death, the Vasa infantry were still used until they were outdated by the Gustavian infantry under the new Swedish king, Gustav Adolf. The Vasa infantry were wealthy rewarded by the new king for their services, and the fact that they started the Swedish Great Power Era.
Teutonic Order:
Allies: Russia, Denmark.
Enemies: Sweden, Austria.
Favored unit class: Cavalry.
Territories: Northern and eastern Prussia.
Reputation: 5.
Relation towards Austria: -10.
Relation towards Denmark: 10.
Relation towards France: 0.
Relation towards Russia: 10.
Relation towards Spain: 0.
Relation towards Sweden: -10.
King: None.
Admirals: None.
Generals: None.
Marine soldiers: None.
Soldiers: None.
Available regiments:
Longbowman
Offensive fire: 4.
Defensive fire: 4.
Offensive shock: 2.
Defensive shock: 2.
Offensive morale: 2.
Defensive morale: 3.
Description: A infantryman armed with a longbow, effective for defense. Wields a short sword as secondary weapon and a light armor.
Teutonic crusader
Offensive fire: 4.
Defensive fire: 2.
Offensive shock: 3.
Defensive shock: 1.
Offensive morale: 4.
Defensive morale: 2.
Description: A knight of the Teutonic order wearing a heavy body armor and armed with a spear and long sword. Powerful offensive cavalry used during the Crusade against the Muslims, many years ago.
Teutonic knight
Offensive fire: 3.
Defensive fire: 4.
Offensive shock: 2.
Defensive shock: 1.
Offensive morale: 4.
Defensive morale: 4.
Description: The main infantry force of the Teutonic order. They are armed with a spear, a long sword, a heavy body armor, and a shield.
A roleplay of the Swedish Great Power Era.
History:
Sweden, starting with control of Finland, has now become one of Europe's leading powers together with their ally, Austria. The Swedish empire has caused complete conquest of the neighbors in Norway, and their enemies in Denmark are desperately fighting their two-front war against Sweden in the north and Austria in the south. As the 15th century gave way to the 16th, the Swedish-Austrian alliance was the greatest power in Europe and was soon going to spread their empire all over the world. With the help of Sweden, Austria took control over the Prussian empire ruled by the Teutonic Order. Their rivals in Russia are preparing to launch a huge army against the alliance, hoping to push them back to their homelands. However, without the armies of Novgorod, which had been taken over by Sweden years ago, the forces of Russia, Denmark, and remaining resistance of the Teutonic Order, quickly searches for more allies and manage to turn both France and Spain against the Swedish empire. Austria bravely enters the war to protect their allies, but the outcome is unsure. Sweden and Austria have weapons and experience on their side, but they don't have the numbers.
Rules:
Country info:
Allies means the country's current alliances. Allies are promising to help each other in wars. New alliances might be formed or broken during the roleplay.
Enemies means the country's current enemies. Enemy countries will have their armies fighting each other whenever is possible. Peace can be made during the roleplay.
Favored unit class means this country's favored unit class (infantry, cavalry, artillery). The country's favored unit class gets a bonus when fighting. The favored unit class cannot be changed.
Territories means the current provinces under the country's control. If the word 'complete' is before the name of a country, it means that the current country controls all land of that country. New territories can be claimed by conquest, diplomacy, or colonization.
Reputation indicates the reputation of the country. Reputation can have some effects on your diplomacy and can increase or decrease depending on choices made by the king and how he is looked upon by the outside world. The reputation level starts at 5, and can increase or decrease during the roleplay. A king that cares about his people and only fights for protection will have an increased reputation. A king that searches conquest and joins too many wars will have a decreased reputation. What increases/decreases the reputation will be said after the number. For example: "Reputation: 4 (-1 from war), means that the country have joined too many wars and therefore have a -1 to their reputation.
Relation towards... shows the country's relation towards another country. Allies and trade partners will have increased relation, while enemies will have a decreased relation. Starting allies will start with a relation of +10 and starting enemies will start with a relation of -10. The relations can increase and decrease without limits. Your reputation can affect your relation towards other countries: for each -2 you get to your reputation, you will get an additional -1 to your relation towards ALL countries.
King is the role of the ruler of a country. At this era, kings were often leading their armies into combat. However, this is a choice for the king to make. A king has to be male, and there can only be 1 king.
Queen is the secondary ruler of a country if there is a king. If the king is on the field, the queen is in control of the country meanwhile. If there is no king, the queen will rule the country until there is a heir to the throne. A queen has to be female, and there can only be 1 queen.
Prince/princess is the heir of the throne. If the king dies, the prince or princess will take his role. There can be multiple princes and princesses, but there can only be 1 heir of the throne (the first to choose this role will become the heir of the throne. If the heir of the throne would die, the second to become prince/princess will become the heir of the throne and so on).
Admirals means the country's current fleet commanders. Admirals will have their own flagship (frigate or battleship), and will lead the fleet into combat. An admiral will increase the efficiency of his assigned fleet.
Generals means the country's current field commanders. Generals will mostly fight on horseback, and will lead the army into combat. A general will increase the efficiency of his assigned army.
Marine soldiers are soldiers fighting on ships instead of the field. Marine soldiers are under command of the admirals and can be any class of infantry. Cavalry cannot be marine soldiers.
Soldiers are soldiers fighting on the field. Soldiers are under command of the generals and can be of any class (infantry, cavalry, artillery).
Diplomacy:
Diplomacy can be a better choice than warfare sometimes. Diplomacy is to negotiate with other countries and can only be done by the current rulers. Sometimes, it might be good to ask your royal advisor (I will play all countries' advisors), before answering to a diplomatic proposal. You can make up your own diplomatic proposals, or some of the following:
Alliance will make two countries good friends and promise to help each other if new wars are declared. To declare an alliance, the proposing country and the country targeted for the proposal must be at peace with each other. You can not ally with your enemies, or an enemy of a current ally.
War will declare war on the other country. After sending another country a declaration of war, the war begins. The country that war was declared upon cannot reply, but can make a counterproposal of peace.
Peace will stop any current hostilities between the two countries and making them incapable of declaring another war upon each other for a time. Must be accepted by both countries' rulers before becoming official. Can only be used if the countries are at war.
Military aid request will request military aid of another country against an enemy. To do this you must be at peace with the country you are requesting aid from. The country can accept or refuse. If they accept, they must send at least 1 regiment into the territory you have requested aid to. If they refuse, they will break any alliance they might have with you.
Land combat:
Land combat is the main combat style of the roleplay. Available units are in the country info. When you join as a soldier of the country, you will choose what class you are; infantry, cavalry, or artillery. Infantry are foot soldiers, mostly meant for defense. They are effective for moving through rough terrain, such as forests or mountains, or to defend these areas.
Cavalry are infantry mounted on horses excellent for attack, but weak for defense. They move quickly in open terrain, but they are slow in forests and rivers, and can barely move at all in mountains. Artillery is cannons that is effective for sieges, since they can destroy the city or erase the walls without risking losses. They can also work as a land defense against attacks from the sea. They are, however, extremely weak when defending in field combat, and are only recommended as a support weapon deep behind the front lines. Also, artillery move extremely slowly, no matter the terrain.
All unit classes have 3 statuses: Fire, Shock, and Morale. All land units have health of 10.
Fire damages the health directly. For example: a regiment with 6 in offensive fire attacks a regiment of the same size (a regiment always have 10 in health). This will reduce the defending regiment's health with 6, leaving a total of 4 health points left. If the defending unit's defensive fire value is higher than the attacking unit's offensive fire value, the defending units will make the first strike. However, if 2 regiments, both with an offensive fire value of 6, making it totally 12, attacks a lone regiment, it will be 12 in fire vs 10 in health, resulting in the complete destruction of the defending regiment.
Shock damages the morale instead of health. Cavalry are the best to use for shock. For example: A regiment with 5 in offensive shock attacks a regiment with 5 in morale, reducing the defending regiment's morale to 0, forcing them to retreat. However, if a unit with 5 in offensive shock attacks a regiment with 6 in defensive shock, the attacking regiment is forced to retreat.
Morale is the soldier's will to fight. Morale are decreased by the opposing regiment's shock value. If the morale reaches 0, the regiment is forced to retreat, no matter if the odds for victory are with them or not.
Naval combat:
Naval combat can be a common or rare type of combat in the roleplay, depending on the country's location. A country that is completely inland won't have access to ships unless they capture a province close to the sea. There are 4 ship classes:
Battleship are the largest ships of the fleet. They are excellent for naval combat and blockades. However, they move slowly.
Frigate are a smaller military vessel than the battleship, but is still effective. They are designed to move as fast as possible, and are therefore excellent for interception of enemy fleets. When deployed in large numbers, they can make a devastating force against much larger ships.
Galley is a small frigate that is very light in armament and size. However, they are fast moving and have excellent maneuverability, making them harder to hit than larger ships.
Transport is a class of ships with the same size as the frigate, but barely have any armament at all. Instead, they have the unique ability to transport soldiers over the seas. Most transports can only carry 1 regiment at a time, while some countries have developed their own transports with larger transport capacity.
All ship classes have 3 statuses: Number of cannons, size, and speed.
Number of cannons is the ship's ability to inflict damage. Each cannon causes 1 point of damage to the opposing ship's hull size. For example: If a battleship with 60 in hull size is attacked by a frigate with 35 cannons, the battleship will lose 35 points from it hull size, making it a total of 25 points remaining. However, if the defending ship's speed is higher than the speed of the attacking ship, the defending ship will attack first.
Size means the size of the ship's hull. The larger the ship is, the more damage it can resist before it sinks. The enemy's number of cannons will be equal to the damage it can perform to the ship (an example is in the Number of cannons section).
Speed indicates how fast the ship can move. The fastest ship in the combat will fire first. Also, the faster the ship is, the quicker it can travel over the seas. Large battleships are slow, while frigates and galleys are fast. Transports have a different level of speed, depending on what country model they are.
How to join:
To join this roleplay, you must, of course, let me know that you join. If you join as a king, queen, or prince/princess you simply say so. If you join as an admiral, general, marine soldier, or soldier, select 1 of the available regiment classes. You will then 'become' that regiment. One regiment is 1000 men. You can die in this roleplay, but you will still be a member. For example: The king of a country is killed in action. The throne heir player will become the new king player, while the king player can play again as a regiment or general/admiral. Please join and good luck.
Austria:
Allies: Sweden.
Enemies: Denmark, France, Russia, Spain, Teutonic Order.
Favored unit class: Infantry.
Territories: Complete Austria, western and southern Prussia.
Reputation: 5.
Relation towards Denmark: -10.
Relation towards France: -10.
Relation towards Russia: -10.
Relation towards Spain: -10.
Relation towards Sweden: 12.
Relation towards Teutonic Order: -10.
Members:
King: kejon16.
Queen: None.
Prince/princess: None.
Admirals: None.
Generals: None.
Marine soldiers: None.
Soldiers: None.
Available regiments:
Austrian carbine trooper
Offensive fire: 4.
Defensive fire: 4.
Offensive shock: 2.
Defensive shock: 2.
Offensive morale: 2.
Defensive morale: 3.
Description: Austrian soldier armed with a light carbine and equipped with a light armor. Their weapons are light and have high rate of fire compared to rifles, making them effective when countering massive infantry charges.
Austrian halberdier
Offensive fire: 2.
Defensive fire: 3.
Offensive shock: 1.
Defensive shock: 0.
Offensive morale: 3.
Defensive morale: 3.
Description: Light Austrian infantry equipped with light armor and armed with a halberd. Although poorly trained, they are devastating in large numbers.
Man at arms
Offensive fire: 2.
Defensive fire: 4.
Offensive shock: 1.
Defensive shock: 1.
Offensive morale: 3.
Defensive morale: 4.
Description: Man at arms are a very common infantryman for most medieval armies. They are armed with a long sword, a heavy body armor, and a shield, making them effective defensive units.
Iron cannon
Offensive fire: 6.
Defensive fire: 1.
Offensive shock: 2.
Defensive shock: 0.
Offensive morale: 3.
Defensive morale: 1.
Description: Large iron cannon manned by 2 soldiers, one to reload and one to fire. Effective for sieges against fortified cities, but lacks strength for field combat.
Swedish support infantry
Offensive fire: 4.
Defensive fire: 4.
Offensive shock: 2.
Defensive shock: 2.
Offensive morale: 3.
Defensive morale: 3.
Description: Swedish soldiers taken from the Gustavian infantry sent to the allies of the Swedish kingdom to assist in multi-front wars. Strong infantry armed with bayonet rifle and rapier. Lacks specializations, trained to have equal strength no matter the situation or opposition.
Teutonic crusader
Offensive fire: 4.
Defensive fire: 2.
Offensive shock: 3.
Defensive shock: 1.
Offensive morale: 4.
Defensive morale: 2.
Description: A knight of the Teutonic order wearing a heavy body armor and armed with a spear and long sword. Powerful offensive cavalry used during the Crusade against the Muslims, many years ago.
Available ships:
Austrian transport cruiser
Cannons: 10.
Size: 30.
Speed: 3.
Description: Austria used these large transport ships to send foot soldiers to Sweden without having to pierce through the Danish defenses on land. It can carry up to 4 regiments.
Frigate
Cannons: 34.
Size: 40.
Speed: 8.
Description: Frigates are designed to carry a large number of cannons without decreasing its speed and maneuverability. It is a medium-sized vessel effective for interception or protection of vulnerable ships.
Galley
Cannons: 18.
Size: 26.
Speed: 6.
Description: A small, light ship with great maneuverability that can intercept and, when deployed in massive numbers, destroy much larger ships.
Two-decker
Cannons: 42.
Size: 50.
Speed: 4.
Description: A large, two-decked vessel mostly armed with 40-45 cannons. It is a slow ship, but can be devastating once within firing range of its target.
Denmark:
Allies: Teutonic Order.
Enemies: Austria, Sweden.
Favored unit class: Infantry.
Territories: Fyn, Sjaelland.
Reputation: 5.
Relation towards Austria: -10.
Relation towards France: 0.
Relation towards Russia: 0.
Relation towards Spain: 0.
Relation towards Sweden: -10.
Relation towards Teutonic Order: 10.
King: None.
Queen: None.
Prince/princess: None.
Admirals: None.
Generals: None.
Marine soldiers: None.
Soldiers: None.
Available regiments:
Danish cannon
Offensive fire: 5.
Defensive fire: 2.
Offensive shock: 2.
Defensive shock: 0.
Offensive morale: 2.
Defensive morale: 1.
Description: A lighter version of the worldwide used Iron cannon, the Danish cannon is quicker to deploy and reload. It is still an effective siege weapon.
Danish infantry
Offensive fire: 3.
Defensive fire: 3.
Offensive shock: 1.
Defensive shock: 1.
Offensive morale: 3.
Defensive morale: 3.
Description: The main infantry force of Demark during the war against Sweden. Armed with a bayonet rifle and a short sword.
Danish partisan
Offensive fire: 4.
Defensive fire: 3.
Offensive shock: 4.
Defensive shock: 2.
Offensive morale: 7.
Defensive morale: 5.
Description: In the 15th century Denmark had to surrender the territory of Skane to the Swedish army led by Gustav Vasa. But sometime between the 16th and 17th century a resistance group were created to retake Skane. These were called Snapphanar, farmers of Skane that had taken arms against the Swedish Empire and joined forces together in the forests. They had no military training and were poorly equipped; more than half of the Danish partisan army were still using the aging crossbow as their only weapon. In the late 17th century, Sweden tricked the Snapphanar to join together in a clearing were they became an easy target for a Swedish ambush force. After almost every Danish partisan were killed, noone in Skane dared taking arms against Sweden again, causing the end of the organization and only a few of the Danish partisans remain today. But now they are veterans with modern weapons and are eager to retake their homeland.
Danish spear cavalry
Offensive fire: 4.
Defensive fire: 1.
Offensive shock: 4.
Defensive shock: 1.
Offensive morale: 4.
Defensive morale: 2.
Description: Highly trained mounted spearman used to break enemy formations. They are armed with a long spear or lance, a rapier, and wields a light armor.
Danish spearman
Offensive fire: 2.
Defensive fire: 2.
Offensive shock: 1.
Defensive shock: 0.
Offensive morale: 3.
Defensive morale: 3.
Description: The infantry class used to cover southern Denmark for protection against the Austrian attacks. They are armed with a long spear, a rapier, and wears a light armor.
Danish Union soldier
Offensive fire: 4.
Defensive fire: 4.
Offensive shock: 1.
Defensive shock: 2.
Offensive morale: 2.
Defensive morale: 3.
Description: These infantry soldiers are veterans from the war against Sweden during the time of the Danish-Norwegian Union. However, when Norway fell to the more skilled Swedish soldiers, the Union troops went to protect Denmark's capital in Sjaelland. Armed with a bayonet rifle and a rapier.
Available ships:
Danish corvette
Cannons: 18.
Size: 28.
Speed: 8.
Description: These small galleys were an effective Danish ship during the battles of Skane, Halland, and Gotland. They used to surround the coasts and initiate supporting fire for allied land troops. However, once Sweden deployed their new improved fleet, the Danish corvettes were quickly outmatched.
Transport
Cannons: 8.
Size: 26.
Speed: 3.
Description: A worldwide used class of transport ship able to carry 1 regiment over the seas.
Two-decker
Cannons: 42.
Size: 50.
Speed: 4.
Description: A large, two-decked vessel mostly armed with 40-45 cannons. It is a slow ship, but can be devastating once within firing range of its target.
France:
Allies: Russia, Spain.
Enemies: Austria, Sweden.
Favored unit class: Infantry.
Territories: Complete France.
Reputation: 5.
Relation towards Austria: -10.
Relation towards Denmark: 0.
Relation towards Russia: 10.
Relation towards Spain: 10.
Relation towards Sweden: -10.
Relation towards Teutonic Order: 0.
King: None.
Queen: None.
Prince/princess: None.
Admirals: None.
Generals: None.
Marine soldiers: None.
Soldiers: None.
Available regiments:
Culverin
Offensive fire: 5.
Defensive fire: 2.
Offensive shock: 2.
Defensive shock: 0.
Offensive morale: 3.
Defensive morale: 1.
Description: A smaller, lighter version of the Iron cannon, the culverin is a common support weapon in the 16th and 17th century European armies. Unlike the Iron cannon, the culverin is an effective field artillery, and not only a siege weapon. However, it still requires some protection while reloading.
French mercenary
Offensive fire: 4.
Defensive fire: 2.
Offensive shock: 2.
Defensive shock: 1.
Offensive morale: 4.
Defensive morale: 3.
Description: Mercenaries were common in French, British, and Italian armies during the medieval age and after. Armed with a spear and rapier, and wears a light armor.
French mounted muskeeter
Offensive fire: 5.
Defensive fire: 2.
Offensive shock: 5.
Defensive shock: 3.
Offensive morale: 3.
Defensive morale: 2.
Description: A muskeeter on horseback; a dangerous cavalry in central Europe. Armed with a carbine and a rapier.
French muskeeter
Offensive fire: 5.
Defensive fire: 5.
Offensive shock: 3.
Defensive shock: 2.
Offensive morale: 2.
Defensive morale: 2.
Description: The museeters are highly trained French soldiers equipped with bayonet rifles and rapiers. Strong both in close and ranged combat.
Available ships:
French cruiser
Cannons: 124.
Size: 60.
Speed: 4.
Description: A French version of the three-decker able to carry a few more cannons without decreasing its speed.
Three-decker
Cannons: 120.
Size: 60.
Speed: 4.
Description: A large, three-decked vessel armed with at least 100 cannons. They were effective for blockades, shore bombardments, and naval combat, but they were slow moving.
Transport
Cannons: 8.
Size: 26.
Speed: 3.
Description: A worldwide used class of transport ship able to carry 1 regiment over the seas.
Two-decker
Cannons: 42.
Size: 50.
Speed: 4.
Description: A large, two-decked vessel mostly armed with 40-45 cannons. It is a slow ship, but can be devastating once within firing range of its target.
Russia:
Allies: Teutonic Order, France.
Enemies: Austria, Sweden.
Favored unit class: Infantry.
Territories: Complete Russia.
Reputation: 5.
Relation towards Austria: -10.
Relation towards Denmark: 0.
Relation towards France: 10.
Relation towards Spain: 0.
Relation towards Sweden: -10.
Relation towards Teutonic Order: 10.
King: None.
Queen: None.
Prince/princess: None.
Admirals: None.
Generals: None.
Marine soldiers: None.
Soldiers: None.
Available regiments:
Iron cannon
Offensive fire: 6.
Defensive fire: 1.
Offensive shock: 2.
Defensive shock: 0.
Offensive morale: 3.
Defensive morale: 1.
Description: Large iron cannon manned by 2 soldiers, one to reload and one to fire. Effective for sieges against fortified cities, but lacks strength for field combat.
Man at arms
Offensive fire: 2.
Defensive fire: 4.
Offensive shock: 1.
Defensive shock: 1.
Offensive morale: 3.
Defensive morale: 4.
Description: Man at arms are a very common infantryman for most medieval armies. They are armed with a long sword, a heavy body armor, and a shield, making them effective defensive units.
Muscowian infantry
Offensive fire: 4.
Defensive fire: 3.
Offensive shock: 1.
Defensive shock: 0.
Offensive morale: 3.
Defensive morale: 2.
Description: Offensive infantry used by Muscowy, one of the Russian states. Effective soldiers armed with bayonet rifles, but have no secondary weapons.
Novgoroidan infantry
Offensive fire: 2.
Defensive fire: 2.
Offensive shock: 1.
Defensive shock: 0.
Offensive morale: 2.
Defensive morale: 2.
Description: The infantrymen of the Russian state Novgorod fights with a single spear and wields no armor or secondary weapons. They are poorly trained and expect their large numbers to overpower the opponent rather than their brute force.
Russian lancer
Offensive fire: 1.
Defensive fire: 3.
Offensive shock: 0.
Defensive shock: 2.
Offensive morale: 2.
Defensive morale: 3.
Description: A Russian infantry armed with a long lance effective for defense against incoming enemies. However, lacks offensive abilities.
Available ships:
Three-decker
Cannons: 120.
Size: 60.
Speed: 4.
Description: A large, three-decked vessel armed with at least 100 cannons. They were effective for blockades, shore bombardments, and naval combat, but they were slow moving.
Transport
Cannons: 8.
Size: 26.
Speed: 3.
Description: A worldwide used class of transport ship able to carry 1 regiment over the seas.
Two-decker
Cannons: 42.
Size: 50.
Speed: 4.
Description: A large, two-decked vessel mostly armed with 40-45 cannons. It is a slow ship, but can be devastating once within firing range of its target.
Spain:
Allies: France.
Enemies: Austria, Sweden.
Favored unit class: Infantry.
Territories: Complete Spain.
Reputation: 5.
Relation towards Austria: -10.
Relation towards Denmark: 0.
Relation towards France: 10.
Relation towards Russia: 0.
Relation towards Sweden: -10.
Relation towards Teutonic Order: 0.
King: None.
Queen: None.
Prince/princess: None.
Admirals: None.
Generals: None.
Marine soldiers: None.
Soldiers: None.
Available regiments:
Culverin
Offensive fire: 5.
Defensive fire: 2.
Offensive shock: 2.
Defensive shock: 0.
Offensive morale: 3.
Defensive morale: 1.
Description: A smaller, lighter version of the Iron cannon, the culverin is a common support weapon in the 16th and 17th century European armies. Unlike the Iron cannon, the culverin is an effective field artillery, and not only a siege weapon. However, it still requires some protection while reloading.
Spanish conquisador cavalry
Offensive fire: 5.
Defensive fire: 2.
Offensive shock: 4.
Defensive shock: 3.
Offensive morale: 5.
Defensive morale: 3.
Description: A conquisador riding a horse armed with a carbine and rapier, and also wears a light armor. Just as the conquisador infantry, they are highly motivated.
Spanish conquisador infantry
Offensive fire: 3.
Defensive fire: 3.
Offensive shock: 1.
Defensive shock: 1.
Offensive morale: 4.
Defensive morale: 4.
Description: The conquisadors are Spanish soldiers that has been known for their conquests in North America. Armed with a rifle and a rapier, and wears a light body armor for protection. A highly motivated soldier.
Available ships:
Heavy frigate
Cannons: 35.
Size: 48.
Speed: 9.
Description: A large, but still fast, improvement of the basic frigate. These ships were able to quickly intercept and destroy larger ships, even if they were few.
Three-decker
Cannons: 120.
Size: 60.
Speed: 4.
Description: A large, three-decked vessel armed with at least 100 cannons. They were effective for blockades, shore bombardments, and naval combat, but they were slow moving.
Transport
Cannons: 8.
Size: 26.
Speed: 3.
Description: A worldwide used class of transport ship able to carry 1 regiment over the seas.
Sweden:
Allies: Austria.
Enemies: Denmark, France, Russia, Spain, Teutonic Order.
Favored unit class: Infantry, cavalry.
Territories: Complete Sweden, complete Norway, complete Finland, complete Novgorod, complete Iceland, main country of Denmark.
Reputation: 5.
Relation towards Austria: 12.
Relation towards Denmark: -10.
Relation towards France: -10.
Relation towards Russia: -10.
Relation towards Spain: -10.
Relation towards Teutonic Order: -10.
King: Ninja of Tao.
Queen: None.
Prince/princess: None.
Admirals: None.
Generals: None.
Marine soldiers: None.
Soldiers: None.
Available regiments:
Caroline cavalry
Offensive fire: 7.
Defensive fire: 4.
Offensive shock: 6.
Defensive shock: 5.
Offensive morale: 8.
Defensive morale: 6.
Description: Basic Caroline infantry mounted on horseback is a deadly combination of shock and attack. They were under the command of King Karl XI of Sweden and were used to disrupt enemy formations and demoralize the enemy, rather than being used as an actual attack force; that was the job for the infantry. The Caroline cavalry were first charging against the enemy in a one to three deep and up to twenty long formation to allow all units to attack at once. The tactic was to first deliver a deadly volley of musket fire to disrupt enemy formations or to destroy anti-cavalry defense. After this, they would put their ranged weapons away instead of reloading, and go to close combat with rapiers. This impressive tactic proved to be excellent in the wars against Denmark, Norway, Poland, and even Russia. Although meant to kill formations before the infantry would perform the actually attack, it was soon realized that the Caroline cavalry could be used alone as an attack force.
Caroline infantry
Offensive fire: 6.
Defensive fire: 4.
Offensive shock: 5.
Defensive shock: 4.
Offensive morale: 8.
Defensive morale: 6.
Description: The military reforms of the Swedish king Karl XI created a new force of infantry, specializing in the attack. Devastating volleys of musket rounds would be prelude to a mass charge. The Caroline infantry were sent as a main attack force after the Caroline cavalry had done their job to disrupt the enemy formations. However, when it came that the cavalry could be a main attack force itself, the Caroline infantry were given new tactics, such as the Gustavian infantry tactic.
Culverin
Offensive fire: 5.
Defensive fire: 2.
Offensive shock: 2.
Defensive shock: 0.
Offensive morale: 3.
Defensive morale: 1.
Description: A smaller, lighter version of the Iron cannon, the culverin is a common support weapon in the 16th and 17th century European armies. Unlike the Iron cannon, the culverin is an effective field artillery, and not only a siege weapon. However, it still requires some protection while reloading.
Gustavian infantry
Offensive fire: 5.
Defensive fire: 4.
Offensive shock: 4.
Defensive shock: 3.
Offensive morale: 7.
Defensive morale: 5.
Description: In the early 17th century the musket had a loading time that was still very slow and musket fire needed to be concentrated into volleys to be destructive, as the weapons were very inaccurate and misfires were common. Such a long reloading time meant that the unit would be very vulnerable if all the guns were fired simultaneously. Since the days of Maurice of Nassau this problem was overcome by arranging the unit in lines (twelve, eight, or six deep). When the front rank fired, they would move away to the rear to reload, after which the next rank would fire. Gustav Adolf, the great Swedish king, significantly improved this Maurician infantry tactic. He trained his troops so well that he was able to reduce the number of ranks to only three (one kneeling, the second crouching and the third standing) and yet still maintain continuous fire.
Hackaperit
Offensive fire: 5.
Defensive fire: 1.
Offensive shock: 4.
Defensive shock: 1.
Offensive morale: 4.
Defensive morale: 2.
Description: Hackaperit are the main cavalry force used by Finland. They are armed with a long lance and two short swords.
Iron cannon
Offensive fire: 6.
Defensive fire: 1.
Offensive shock: 2.
Defensive shock: 0.
Offensive morale: 3.
Defensive morale: 1.
Description: Large iron cannon manned by 2 soldiers, one to reload and one to fire. Effective for sieges against fortified cities, but lacks strength for field combat.
Norwegian infantry
Offensive fire: 3.
Defensive fire: 5.
Offensive shock: 1.
Defensive shock: 2.
Offensive morale: 3.
Defensive morale: 4.
Description: Norway's defensive infantry, armed with accurate rifles, was some of the best soldiers used in the Norwegian defense. They are trained to fight in mountains and for defense, but are less effective when exposed to the enemy on an open battlefield.
Novgoroidan infantry
Offensive fire: 2.
Defensive fire: 2.
Offensive shock: 1.
Defensive shock: 0.
Offensive morale: 2.
Defensive morale: 2.
Description: The infantrymen of the Russian state Novgorod fights with a single spear and wields no armor or secondary weapons. They are poorly trained and expect their large numbers to overpower the opponent rather than their brute force.
Royal garrison cavalry
Offensive fire: 7.
Defensive fire: 3.
Offensive shock: 5.
Defensive shock: 1.
Offensive morale: 4.
Defensive morale: 3.
Description: Kungliga Garnisonens Kavalleri (royal garrison infantry), are chosen among captains and lieutenants that are some of the Swedish army's best cavalrymen. Their strategy to first disrupt the enemy formation by timed fire using carbines and then strike with rapiers against the remaining enemies has been proven an effective strategy. Also, the Royal garrison cavalry was to protect the Swedish King during field battles.
Royal garrison infantry
Offensive fire: 6.
Defensive fire: 4.
Offensive shock: 3.
Defensive shock: 2.
Offensive morale: 5.
Defensive morale: 4.
Description: Kungliga Garnisonens Infanteri (royal garrison infantry), are the most trained infantry of the Swedish empire used to protect the capital of Stockholm during threat of attack, or to follow the King himself during field combat. Armed with modern bayonet rifles and rapiers.
Vasa infantry
Offensive fire: 4.
Defensive fire: 3.
Offensive shock: 4.
Defensive shock: 2.
Offensive morale: 6.
Defensive morale: 5.
Description: At the time Denmark was the great power that ruled the North in the 15th century, Sweden was under the cruel rule of Christian I of Denmark. However, the Swedish resistance leader Gustav Vasa were about to change the Swedish government and the tide of power in entire Europe for centuries to come when he attacked the Danish with a huge, well-trained army. His forces consisted of farmers from Mora, a Swedish province famous for their toughness, armed with modern muskets and trained in advanced military tactics. This forces the Danish knights to capitulate from Northen and Central Sweden, and eventually give up the territories of Skane and Halland in Southern Sweden, which were Danish to begin with. When Gustav Vasa was elected king of a united Sweden, he kept the Vasa infantry as his personal army. Even after the king's death, the Vasa infantry were still used until they were outdated by the Gustavian infantry under the new Swedish king, Gustav Adolf. The Vasa infantry were wealthy rewarded by the new king for their services, and the fact that they started the Swedish Great Power Era.
Teutonic Order:
Allies: Russia, Denmark.
Enemies: Sweden, Austria.
Favored unit class: Cavalry.
Territories: Northern and eastern Prussia.
Reputation: 5.
Relation towards Austria: -10.
Relation towards Denmark: 10.
Relation towards France: 0.
Relation towards Russia: 10.
Relation towards Spain: 0.
Relation towards Sweden: -10.
King: None.
Admirals: None.
Generals: None.
Marine soldiers: None.
Soldiers: None.
Available regiments:
Longbowman
Offensive fire: 4.
Defensive fire: 4.
Offensive shock: 2.
Defensive shock: 2.
Offensive morale: 2.
Defensive morale: 3.
Description: A infantryman armed with a longbow, effective for defense. Wields a short sword as secondary weapon and a light armor.
Teutonic crusader
Offensive fire: 4.
Defensive fire: 2.
Offensive shock: 3.
Defensive shock: 1.
Offensive morale: 4.
Defensive morale: 2.
Description: A knight of the Teutonic order wearing a heavy body armor and armed with a spear and long sword. Powerful offensive cavalry used during the Crusade against the Muslims, many years ago.
Teutonic knight
Offensive fire: 3.
Defensive fire: 4.
Offensive shock: 2.
Defensive shock: 1.
Offensive morale: 4.
Defensive morale: 4.
Description: The main infantry force of the Teutonic order. They are armed with a spear, a long sword, a heavy body armor, and a shield.