Pool
11-28-2009, 12:26 AM
Here you can post your teams and strategies if you want.
-Kakuzu + Orochimaru
Strategy: Only use Orochimaru for his back X rashumon. And his latent ninja power makes his rashumon have no cost.Kakuzu for his support move. And his Down Special Breaks defence and they go flying(For extra hits, do his Down AA combo right after).
-Kakashi + Kankuro
Strategy: Use Kakashi for his 6 jutsu. Be sure to use the appropriate on at the appropriate time. His Back special activates sharingan(50% cost). His Normal special is double lightning blade(cutscene). His special Then up(yes, press special then the direction) is baki's wind blades(Brings the opponent closer). His special then forward is water shark(great range). His special then back is fireball jutsu(OK range good damage).His special then down is Projectile palm(reccomended for best range and best damage). Use Kankuro for his grab, up grab, down grab(its a counter move), and a running grab(Hard to hit). Use Mind games with kankuro :)
-Kakuzu + Orochimaru
Strategy: Only use Orochimaru for his back X rashumon. And his latent ninja power makes his rashumon have no cost.Kakuzu for his support move. And his Down Special Breaks defence and they go flying(For extra hits, do his Down AA combo right after).
-Kakashi + Kankuro
Strategy: Use Kakashi for his 6 jutsu. Be sure to use the appropriate on at the appropriate time. His Back special activates sharingan(50% cost). His Normal special is double lightning blade(cutscene). His special Then up(yes, press special then the direction) is baki's wind blades(Brings the opponent closer). His special then forward is water shark(great range). His special then back is fireball jutsu(OK range good damage).His special then down is Projectile palm(reccomended for best range and best damage). Use Kankuro for his grab, up grab, down grab(its a counter move), and a running grab(Hard to hit). Use Mind games with kankuro :)